how would u maake a portal gun

Discuss general issues about modding HaloPC. Post ideas for mods here.
deathshot





Posts: 6
Joined: Sat Oct 20, 2007 3:50 pm

how would u maake a portal gun

Post by deathshot »

how would u do this: http://www.youtube.com/watch?v=Wb7aDZeO_MQ

video explains all
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

***you can

idk how...
Last edited by bcnipod on Thu Nov 08, 2007 1:43 pm, edited 1 time in total.
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

User avatar
Pepsi




Snitch! Wordewatician 500

Posts: 2052
Joined: Thu Dec 28, 2006 11:11 pm
Location: Stalking Hamp With A PipeWrench

Post by Pepsi »

pm someone named "conure". hes the only one i know who knows how.

or what fritz said... :wink:
Life is not how you survive the storm, but how you dance in the rain
deathshot





Posts: 6
Joined: Sat Oct 20, 2007 3:50 pm

Post by deathshot »

how would i do that?
User avatar
Mo|)_M4n





Posts: 133
Joined: Fri Aug 10, 2007 3:30 pm

Post by Mo|)_M4n »

Thats Half-Life, not Halo.

Plus, it's almost impossible to do.
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Post by EchoRanger449 »

I thought I heard that mod wasn't released yet- and that he won't release the "how to" until he releases the mod.

By the way Mo|)_M4n, it has already been done -just no one can experiment it except those involved with the mod.
Tyler777





Posts: 570
Joined: Fri May 25, 2007 12:19 pm
Location: K-Town
Contact:

Post by Tyler777 »

my therory is you can do it in hex i just need the co-ordanates for the entry and exit of a teliporter then i can make a mod with it in it then all u gotta do is extraxt meta then inject into your map then it should work
User avatar
EchoRanger449




Articulatist 250

Posts: 463
Joined: Thu Aug 10, 2006 2:44 pm
Location: It was all fun
Contact:

Post by EchoRanger449 »

It is more complex than that. Your best bet is doing what pepsi suggested.
Tyler777





Posts: 570
Joined: Fri May 25, 2007 12:19 pm
Location: K-Town
Contact:

Post by Tyler777 »

dude its not complex at all <_< kirby made a script that changed the hex so that it made portal entries and exits <_<
User avatar
Altimit01




Connoisseur Snitch! Literarian 500

Posts: 947
Joined: Sun Jun 04, 2006 12:10 pm

Post by Altimit01 »

I don't really think what you're planning will work, but here's the offsets for one teleporter pair on stock full bloodgulch:

Teleporter Entrance:
0x883DB4

Teleporter Exit:
0x885F3C

148 bytes long.
Go ahead, impress me
Image
Download Eschaton: Halomods | Filefront | Mediafire
Tyler777





Posts: 570
Joined: Fri May 25, 2007 12:19 pm
Location: K-Town
Contact:

Post by Tyler777 »

:shock: thanks alt now to narow it down to what makes it work like kirby did and then inpliment those hexes as projectiles
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

/me copies and pastes into a text document before someone can have it removed
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

I know how they did it with confirmation.
Should I explain?
User avatar
bcnipod





Posts: 3580
Joined: Tue May 15, 2007 8:52 am
Location: 45 Minutes outside Boston
Contact:

Post by bcnipod »

yes plea
Twitter: Dirk Gently | Major lulz
Mr. Brightside: Worst mod I've seen since 'Nam.
Website
Tyler777





Posts: 570
Joined: Fri May 25, 2007 12:19 pm
Location: K-Town
Contact:

Post by Tyler777 »

i am listining so plz tell...
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Ok, the PP doesn't actually shoot the teleporter but send the coordinates to the program. After then, you press say PgUp for a teleporter to spawn there. Then you shoot it again and it send the coordinates to the program again. Then you press say PgDown to spawn the exit. Done.
Tyler777





Posts: 570
Joined: Fri May 25, 2007 12:19 pm
Location: K-Town
Contact:

Post by Tyler777 »

mk well alt can u conjur up an app like that
?
fritz_da_monkey





Posts: 149
Joined: Sat Dec 16, 2006 11:16 am
Contact:

Post by fritz_da_monkey »

These might help.

http://hl.cursayer.com/Downloads/Memory5.html
http://hl.cursayer.com/Downloads/Memory8.html

I've been thinking about the portal mod for awhile and the only thing I can't figure out is how to find the hit location. I'm assuming that it finds the decals location and uses that, but I have no idea of how to find that.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

So, there would be a program that constantly checks for the PP decal. When it finds it, it send the co-ordinates to the program.
Post Reply