I am wanting to make a couple of weapons that have a constant jpt inducing effect (be it damage or force) I've been told by dark to look at the power drainer to figure it out but as I know the tags for this have not been released I'm stuck
I can guess that it is based around a frag grenade with frictions (initial perp and parallel) by the shower of sparks it gives off (thanks cpt poopface) and I tried most jpt inducing effes as a impact effect with no real success could someone on the team please explain what effect was added to what please
To team acemods how does the power drain work
- bumlove
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To team acemods how does the power drain work
never underestimate the predictability of stupidity
- CaptainPoopface
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I think you need to put the [jpt!] in the [foot], not the impact [effe]. I think it's the material effects that happen constantly at high friction, but I could be mistaken.
I've been meaning to try it myself for some mods of my own but don't have time right now.
If the mechanism is different from how I've described, I'd like to know, too.
I've been meaning to try it myself for some mods of my own but don't have time right now.
If the mechanism is different from how I've described, I'd like to know, too.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
- DarkShallFall
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- JacksonCougAr
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- CaptainPoopface
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That's one way of achieving the same effect. With very high friction, as I've described, the projectile will continuously "bounce" against the surface when it stops. So the impact effect gets called in rapid succession, and if you chain spawn a jpt from the impact effect, it will emit continuous damage.JacksonCougAr wrote:wut?
It's much easier than the serial chain spawning technique I used for my proximity mine, and which you probably had to use for the power drain. And it allows you to change the duration by simply adjusting the detonation time of one projectile.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.