3ds max export to Halo PC
- EchoRanger449
- Posts: 463
- Joined: Thu Aug 10, 2006 2:44 pm
- Location: It was all fun
- Contact:
3ds max export to Halo PC
I heard you can import, which I can, but not export models from 3ds max to HMT. Is this true?
-
- Posts: 182
- Joined: Fri Oct 26, 2007 5:04 am
You can import models from HMT to 3ds max and you can export models from 3ds max to HMT format through the nifty little plugin which works with all 3ds max versions and if your lucky youll find the one for nine iv only found it once so sorry no link ... if you mean something else then what i just explained you might wanna explain it differently or give an example
- EchoRanger449
- Posts: 463
- Joined: Thu Aug 10, 2006 2:44 pm
- Location: It was all fun
- Contact:
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
-
- Posts: 182
- Joined: Fri Oct 26, 2007 5:04 am
Ill look for the one that i know works with max but if that one dose let me know in a post but until then ill search
edit: this might also be useful http://ghost.halomaps.org/bluestreak/jms/
edit: this might also be useful http://ghost.halomaps.org/bluestreak/jms/
- EchoRanger449
- Posts: 463
- Joined: Thu Aug 10, 2006 2:44 pm
- Location: It was all fun
- Contact:
It does. However, what settings do I need to set when I import an obj. file into 3ds max? The default way was altering the number of indices and vertices for the model.http://hce.halomaps.org/index.cfm?pg=3&fid=2477
Think it works for max aswell...
Last edited by EchoRanger449 on Wed Oct 31, 2007 9:34 am, edited 1 time in total.
-
- Posts: 182
- Joined: Fri Oct 26, 2007 5:04 am
- EchoRanger449
- Posts: 463
- Joined: Thu Aug 10, 2006 2:44 pm
- Location: It was all fun
- Contact: