[WIP]Warthog Park

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

[WIP]Warthog Park

Post by Andrew_b »

Ok, I am working on my second map. The map is a skatepark for warthogs. (Tony Hawg Pro Driver :P) Anyways i am running out of ideas for ramps. Heres all i have so far.

Ramp1
Image
Ramp2
Image
Ramp3
Image
Platform with Ramp
Image
Table Top
Image

So does anyone have ideas for what i should put in/take out?

Any help would be appreciated.
Last edited by Andrew_b on Sat Oct 27, 2007 4:03 pm, edited 1 time in total.
User avatar
{TP}Spartan





Posts: 1543
Joined: Fri Dec 22, 2006 9:09 pm
Location: In a place,with some people,and an xbox.OMG THIS GUY HAS AN XBOX.

Re: [WIP]Warthog Park

Post by {TP}Spartan »

Andrew_b wrote: (Tony Hawg Pro Driver :P)
Those words came from my ubar keyboard
MindFights





Posts: 24
Joined: Sun Oct 28, 2007 6:53 am

Post by MindFights »

I think those are some good models! I know they are very simple.

Don't try making a ring, I've seen that done in a map in halo ce and the warthog could not make it around the loop!
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

I have reskinned the ramps just need to add smoothing to them...

I tried to update the bsp...but i failed. And besides the bsp was to small for evcerything to fit.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

New Ramp. These are the textures used for all the ramps.
Image
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

You could even have a different model instead of the warthog. Or have both a hog and new vehicle.

If you think of one you want, I could model it for you.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

All the ramps with new textures. they are smoother too.

Ramp1
Image
Ramp2
Image
Ramp3
Image
Platform Ramp
Image
Table Top
Image
Bump Ramp
Image
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

I notice smoothing errors on the tips of the 'Bump Ramp'.

To make it not like that, make side of the ramp a different smoothing group.

Also, get on MSN. Image
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

haha yeah... i made those totally on purpose... :P

anyways any other comments/suggestions?
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

New Loop
Image
Jordan





Posts: 1167
Joined: Sun Nov 28, 2004 7:46 am
Location: Certified Masshole

Post by Jordan »

Is the warthog even going to be able to go around that?
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Post by Andrew_b »

If my theory works...yes

if not...yes
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

Can i help model?
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
User avatar
TomClancey





Posts: 2565
Joined: Sat Jan 28, 2006 6:49 am
Location: Ohio
Contact:

Post by TomClancey »

DEEhunter wrote:Can i help model?
Me and Andrew got that part covered, but if he says you can, then it's fine, I'm not the one who decides that. :P
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

I think it needs more this:
Image
User avatar
{TP}Spartan





Posts: 1543
Joined: Fri Dec 22, 2006 9:09 pm
Location: In a place,with some people,and an xbox.OMG THIS GUY HAS AN XBOX.

Post by {TP}Spartan »

Fire pit FTW :twisted:
Krush





Posts: 174
Joined: Mon Mar 08, 2004 4:33 am
Location: Detroit

Post by Krush »

hmm i dno if it'll work well but u could try a spine:

Image

might not function with the warthog's physics and weight but you never know 8)
Image
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

It looks to high quality, this mod is quantity>quality.
As long as it isn't 90 degrees.
Krush





Posts: 174
Joined: Mon Mar 08, 2004 4:33 am
Location: Detroit

Post by Krush »

ya it might look that way but its just under 30 polys
Image
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

The whole thing?
Post Reply