getting secondary trigger on PP working

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bumlove




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getting secondary trigger on PP working

Post by bumlove »

I hate the PP but I like grenades so I thought do a projectile swap a jmad swap a bit of a spawn offset movement and give the proj a speed of 10 and change some aging values and you have a PP that when fired looks like you have thrown a grenade this works.

Problem 1
What do I adjust so that there is a delay from the R trigger being pulled to when the proj spawns (this is so it is sync'd with the throw grenade jmad)

Then I got adventurous (big mistake!) I thought ah ha left trigger 4 possible grenades (I only want 3 but you get me) I followed the tut here and it just didn't work so I thought I was being slack and tried it again using the weapon in the tut this time (BR firing tank bullets on left trigger *yawn*) and that worked as it should so i tried again (btw my chosen map is colossus and it is composed a bit differently to most maps) on cyclotron (written the same way as colossus) and it worked, sort of, left trigger spawned a charged bolt fantastic I thought but I had cloned chunks so it should have been tank bullets and couldn't change what was spawned from the left trigger and from then one it has either not worked or crashed the xbox (when I tried a random tweak)

question 1
has any one managed to get the left trigger working on the PP

question 2
can anyone think of grenades that should be used with this gun (so far I have HSM's cluster grenade, acemods spiker grenade and my own suicide grenade)
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ogrish




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Post by ogrish »

moltov cocktail, make a lasting flame and damage like 3 sec's, or more if you like, i used the fire from elongation, and modeld a beer bottle.
It looks cool fliping thru the air. :wink:

you could make a stun grenade that cause's you to slow down for a short amount of time, with scripts mb.

how about a freeze grenade, tag your it.
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Post by kibito87 »

stun guns can be made without the use of scripts.
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CaptainPoopface




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Post by CaptainPoopface »

kibito87 wrote:stun guns can be made without the use of scripts.
They sure can. Stun grenades too, although they are more finicky.

As for your questions, bumlove, I've decided after some experimentation that the game really does not want you to fire more than two different projectiles from a single gun. It's not a matter of how many triggers or magazines you have. I've tried adding a third trigger/projectile to various guns, and a second trigger/third projectile to the plasma pistol, and it always causes either a freeze or a complete gun malfunction (ammo is a huge negative number, gun cannot be picked up, or it fires once and never again). I was trying something similar to what you're doing, where I wanted more than two types of grenades. I'd love to be wrong about it, but I think you're hosed on this one. The best you can do is two grenades with a single weapon.

As a crappy SLC workaround for dropping it, you could make it dual wieldable and only equipped to the left hand. That way, if you melee with the right hand weapon, you'll drop the grenade gun.

To delay the firing of the projectile, set the chamber time in the [weap] tag to something like 0.5. I really don't know what values would be appropriate for the animation, so you'll have to experiment. It's been awhile since I checked, but I'm not certain that chamber time applies to the PP, since it technically doesn't have a chamber. If that's the case, use a human weapon and swap its jmads to those of the PP. Another trick is to give the grenade an initial velocity slightly lower than the final velocity, e.g. 8 initial and 10 final. You can also shorten the time of the grenade throwing animation, which will speed up the animation, but you have to be conservative. If you make it too short, it will look strange.

As for grenades, HSM's spark grenades from Prophet's Elimination are good (are these the cluster grenades you refer to?). I've always liked the Ignus grenades from Mr. Murder's Nightwinder 2. And I humbly recommend my proximity mines and smoke grenades. Did you ever get your C4 working? (The remote mine gun in my Chaste Warlock and Chaste Beaver Creek is my version of it.)

You could also make a grenade that travels rather fast (e.g., 16 velocity) and kills on impact but has no explosion, and give it the model of a small boulder from Beaver Creek. Or a grenade that stuns on impact or explosion, as others have suggested.
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bumlove




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Post by bumlove »

I like the idea of the molly but modeling is beyond my abilities I think theres a beer bottle bloc in the game already
I really like the idea of the rock launcher with impact damage only(change the sword to a stick make the rock a secondary trigger and get primitive on their arse throwing rocks and hitting players with sticks)

As for my C4 yes it works (pp spawns a grenade with hltm of fusion coil) but when I change the model of the fusion coil to something that looks right it looses its damage so I changed it to the suicide grenade (sometimes suicide is the answer) I'm going to review your release see if I can learn anything

chamber time isn't the thing to change this just changes how long it takes the next round/shot to load into the chamber so it can prevent the grenades being throw too quickly for the jmad to keep up theres something called spew time that might be the one to try

Its a shame it won't allow more than 2 projs I thought I was being clever

*just had a thought how about adding effects to the gun empty part that would fit in with the suicide grenade*

*some progress to report*
first, off subject I fixed my C4 it looks like a rucksack it sticks to walls it blows up like a bomb if destroyed or like a grenade it it is left to self detonate result
I managed to chain spawn grenades to the empty needler effe which I pointed the plasma pistol towards (breaking many idents) so if we gain a true understanding of how blocs are ejected out of effects (that have bloc attachments) weapons can have other set range projectiles to spawn from either melee empty fire or any effect really
(chain spawning to effects is not news but applied in this way has set my mind going)
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