
GUNSHIP
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
GUNSHIP
brb lemme get some in game screens.


Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
man i have a problem to work out....even though ive done everything correctly HMT gets an exception when i try to import the new pelican
anyone know why?
anyone know why?
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 45
- Joined: Sat Apr 24, 2004 6:07 pm
-
- Posts: 732
- Joined: Sun Jan 11, 2004 3:34 pm
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
ya i did do it again and the same exception[in HMT] occurs. i think it might have to do with the pelican[mechanics] in the mod itself.
yeah thats a pelican
yeah thats a pelican
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
notice the people who alwayz hatin on me never respond to any of my topics with pics....lmao fuckin haters
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 45
- Joined: Sat Apr 24, 2004 6:07 pm
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
its one modded map with a ton of .objs
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
here is the error SOMEONE FIX THIS MOFO


Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 185
- Joined: Sat Jan 31, 2004 6:12 am
- Contact: