Im trying to put an ODST and a Human Flood on Relic, I got the ODST working perfectly on the Master cheif_MP biped file. But im having trouble making the flood work on the elite_MP file. the only problem is whenever I pick up a weapon the weapon is inside their body instead of being in their hand.
So does anyone have instructions on how to fix this, using Entity 1.6
Last edited by Jamie98s on Fri Oct 19, 2007 3:59 pm, edited 1 time in total.
which weapons do that. You may need to swap the jmads of the weapon with a different one that doesn't go into the body. The only problem with that is that the animations will change for every bipd.
There may be another way but I'm not sure
Your mom became oversized. Please make your mom smaller before reposting.
Infern0 wrote:You just shave the excess bush and burn the leftovers.
added a pic so you can see exactly what i mean, it only does this when i use the ellite_mp, it looks normal with master chief_mp. but i want to get 2 different characters in the same game so i have to use both the elite and MC_MP.
I personally use insolence to take care of this problem.
1. Open Insolence.
2. Open the biped tag.
3. Choose your certain biped and double click it.
4. Change the IFP plugin from Edit mode to Dev mode.
5. On the window in the middle hit "all values".
6. Now on the right side, scroll down till you find the string id's for the bipeds right hand and left hand. (masterchief's SID's by default are: right_hand and left_hand)
7. So, since we are editing our newly injected biped. We want to make sure that instead of whatever they have in those boxes as the SID's we want them to read as follows like masterchief.
8. Let's change it from whatever the editor has in there by default for the right hand to "right_hand". Then the corresponding left hand to "left_hand". Without the quotes of course.
9. Click anywhere in the window to make sure the edits are saved.
Make sure to fix the signature before ftp'ing to the ol box.