ya im working on the same conversion as temp but we have 2 totally different versions and they replace different maps so it should be cool. his is a jungle and mine is Fires of Hell part 2. temp im me wen u get home
That's whats taking so long for this mod to be completed, adding all the trees and rocks in good places...And also making them all be BELOW the ground (Few covie trees and rocks hangin' around the map, lol)
I'm also going to reskin every vehicle and weapon.
Thank God that texture reskins for these maps aren't madatory to have... Hog skins, etc., that is.
(Hates skins.)
(Hates anything that dares touches his bitmaps file.)
(Hates anything that makes his computer run like a fat boy after a doughnut for 5 minutes while replacing his #W$#$%ed up bitmaps file.)
Me too...but not if it's good...
I tried converting this but HMT had a fit and started telling me that I needed non existent files....it said:
"An unhandled exception has occured in your application." Blah blah blah...
But the important bit was:
"Could not find file "D\My Documents\Halo guides and pics\Mods\Maw Exterior Experiment (yes, EXPERIMENT, my release was gonna be different)\Build Folder\levels\d40\d40.sbsp.meta."
So anyway I read the tutorial over and over, but I didn't see anything about this needing to be there, so...ummm...HELP!
I'm converting b40_a right now, following the tutorial to the letter. (Well actually not, because the directories are different, Halo is on D: and I have only a few hundred Mb on C:....it's scary how fast I can fill a hard drive....)
i get that shit alot when i try to rebuild my bloodgulch map without mods but i followed the human turret tut and i get tath cannot find blahblahblah/bloodgulch.bsps.meta i tried it 3 times i get that same shit i was gonna do a mod with a conversion of d40.ter but someone alrdy started i was gonna add the nuke with a couple skins maby ai. and a couple human chain/rocket turrets and i tried the secondary fire tut with the rocket turrets so i could shoot normal rockets then a slow moving tank shell aka nuke explosion but it wont work ugh
{IAS}Bunkerking wrote:lol that sucks...what are covie trees
Floating trees. There is one on AotCR (Look before the cavern, on a ledge (behind blue base for Monos conversion) There will be a floating tree, which has been dubbed, the covie Tree.
ok heres wut u do-open up project/build folder/levels/test/mapname/mapname.scnr.meta in a hex editor. go to the end of the file. look for 'psbs' in the text. count 16 bytes (32 individual numbers and letters). change the 4 byte value in front of where u r to 00 08 00 00. save. rebuild map again
Or, if your using Hex Workshop, go to the end of the file, where it says psbs, click in the right hand panel where the first p in psbs is, and press left arrow key on the keyboard 16 times, then select the next 2 lots of 4 numbers, and change them to 0008 0000, click save (backup if you want).