BSP Viewer glitch

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Shadow LAG
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BSP Viewer glitch

Post by Shadow LAG »

Who needs one when you can do this? A friend and I decided to combine turk and my Debug finding with our glitch. My buddy mattyovers and I found out how to break all barriers and be limitless. You wouldn't believe the sizes and room for these bsp's its INSANE.

http://www.youtube.com/watch?v=BO8kBd_8oAY
Last edited by Shadow LAG on Sun Oct 14, 2007 1:03 pm, edited 1 time in total.
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Post by Tural »

It would be preferred if you either posted these in the glitches thread, or kept all of your glitches together. There's not really a need for a new topic every time you find something.
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Post by GametagAeonFlux »

Damn...nice find again...probably getting tired of hearing me say that.

Sweet stuff, seems like the maps are indeed pretty damn large.
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Post by Shadow LAG »

If I merged my glitches in the glitch thread then it would just sit their to rot. Less people tend to view topic post rather then topic thread and on top of that it would last as long as until someone else posted. Also normally I would completely agree with you, However large glitches like these that almost emulate small steps in moding should be recognized separately.
Last edited by Shadow LAG on Sun Oct 14, 2007 1:10 pm, edited 1 time in total.
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Post by Tural »

k. I said it was preferred, as posting a new topic every single time just floods the board and pushes other, non-glitches topics out of the way. It creates clutter, and I find it distracting from other threads I want to see. If I was looking for glitches, I would check the glitches thread. A new post icon looks the same on the glitches thread as it does on your own thread. The sole difference is the title, and, quite frankly, if people wanted to see the glitches, the glitches thread makes it pretty clear that that's where they should look. Your single-purpose topics aren't going to get any more significant amount of views than they would if you put it in the glitches thread, or if you made a collaboration topic of all of your glitches, in which you could update the main post with each.
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Post by Shadow LAG »

Point taken, will do in the future.
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Post by StalkingGrunt911 »

Haha, awesome.
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Post by MrBalll »

Nice find. That map is huge.
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Post by xbox »

so how do you do it?
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Post by Shadow LAG »

xbox wrote:so how do you do it?
http://forums.halomods.com/viewtopic.php?t=70135
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Post by DrXThirst »

Very nice Shadow Lag.
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Post by Shadow LAG »

Thanx
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Post by patchesreusch »

all that space is playable?
i want a dl for the map
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ok i get how to do the friggen debug feature

Post by CCB_Jahrizzy »

ok i get how to do debug but where the hell do you put the teleporter to get you outside?
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Post by BOB{MOD} »

wow thats acouple thousand maps out there lol more like well...idk
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Post by DoorM4n »

HOLY CRAP... Great job shadow lag! This is awesome! Time to get out of Valhala!
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Post by DrXThirst »

Shadow Lag, could you please put one of the maps and films on your fileshare so that we can download them and have first person accounts? Thanks, thirst.
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Post by kornkidcrazy »

I understand the debuging thing, but how did you get out there? Like how'd you break the barriers?
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Post by Shadow LAG »

The outer maps are already on my file share if you would like to learn how to do it yourself look at my out of map tutorial before release date video (yayz my old account was unbanzed)
http://www.youtube.com/watch?v=K-uTDU0B ... er&search=

Also if you are too lazy to do the film party yourself I will upload film clips then. Let me know if you need em
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Post by kornkidcrazy »

Thanks Shadow!
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