Kraken

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CaptainPoopface




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Kraken

Post by CaptainPoopface »

This is a simple but fun mod for Tombstone. It's meant to be a highly mobile game. The weapons are powerful and bodacious like mammoths.

Rain of Death

My version of the air strike. It shoots three tank shells from the sky. They fall slowly, fan out from each other as they fall, and there is a fairly large margin of error. So it's not an instant death weapon; it takes skill and finesse to use. The farther away you are from the target, the greater the error and fan-out of the shells. Don't fire it beneath a low ceiling unless you've had all you can stand of this cold, cold world.

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Bonus: The L trigger shoots plasma grenades, with regular grenade velocity and ballistics. ROF is slow, however, so think of the nades as merely an adjunct. An air strike takes two rounds of ammo, whereas a grenade only takes one.

The BEEFY rocket launcher

Similar to the regular version, but it holds four rockets per clip and is dual wieldable. "But my hero CaptainPoopface, that's way overpowered!" Not in this game, kiddos. There is substantial incentive not to dual wield, as ye shall see.




The Grappling Gun

One of my first creations and it still roxxors. See my original post for a detailed tutorial. But it's a tad long, and attention spans are so five minutes ago, so I'll give you the quick rundown. It thrusts you forward using a short series of zero-damage explosions. Jump and hold the R trigger at the same time while running forward, and you will fly up and forward. Aiming higher won't make you go higher. To jump high, but not far, look about 45 degrees above the horizon, run backwards, jump and shoot. You'll be launched high into the air and slightly backwards. You must be rising as you pull the trigger, or you'll just scoot along the ground.



A sample grapple, from the red base, over the crane, to the little platform.
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I know it sounds complicated, but it becomes like breathing. Some of you may prefer...

The Deucer

As effective as it is corny! It's a magnum that shoots plasma grenades (YEAH YEAH I KNOW, just keep reading), three per clip, limited ROF, slightly faster than grenade tossing speed, with the same ballistics of the grenade. So again, it's not an instant noob-a-rific sticky gun. It's intended to flush someone into the path of another weapon, or polish him off if you've weakened him. Due to the highly mobile nature of the game, the explosions can be easily evaded unless you employ devious strategems. Sticking someone with it is about as difficult as with regular plasmas in a regular game. You have to wait for the right moment.

Where this gun really comes in handy is the old pound-the-ground shenanigans. Melee strike response has been increased for this gun only. Meleeing the ground with the Deucer will give you some serious height - about as much as a skillful upward grapple with the grap gun. Melee-jumping with the Deucer will give you ludicrous height. Melee jumping is when you look at the ground, melee, then immediately jump as the melee occurs. If you try it and jump without the melee, you jumped too soon. If you melee to regular melee height, you jumped too late. The action is very quick and will take a bit of practice. You have to hit the buttons just a hair later than simultaneously.

A regular jump:
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A melee bounce, from the same spot on the ground:
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A melee jump, from the same spot on the ground. I can see my house from here!
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There are a couple more weapons. See below.

Gameplay

The way this map is intended to be played, you hold one gun for mobility (the Deucer or the grap gun), and one gun for mucho destructo (Rain of Death or BEEFY rocket launcher). Because all the projectiles travel at fairly slow speeds, they can be evaded by simply switching to your mobility gun and either grappling or melee-jumping to safety. However, both of those tactics will give you a predictable and inevitable trajectory, which means a skilled opponent can have some steaming hot rockets waiting for you when you arrive at your destination. The skill of killing someone on this map usually consists of flushing them into a predictable trajectory and putting some boom-boom at the end of it, or somehow getting the drop on your opponent by skillful grappling or melee-bouncing/melee-jumping. In close quarters, because the heavy weapons are so powerful, combat will usually become a sticky battle between Deucers and/or Rain of Deth nades.

It is a rollicking good time. Rest assured that the ground will be thoroughly scorched and saturated with blood. The additional speed, mobility and weapon power shrink this large map to playable proportions for small games. It's probably my favorite map for dueling.

Other stuff

- Ceiling death zones have been raised but not eliminated. You can explore some of the fringes of the map, but don't go too far... Also, do not melee-jump from the upper levels of the map, or the Guardians will eat your lunch.

- The cloak sniper replaces the overshields. I actually invented the cloak sniper for this game type, not the Chaste series. Quick review: L trigger activates camo for 10 seconds, but you must be holding still and either looking straight down at the ground (elites) or crouching (the Chief) when you activate it. You have two "rounds" of camo and 4 sniper bullets. Ammo is low because this gun is designed to be used from the ground, to snipe those pesky high perchers who are just a tad too overjoyed at the ability to jump very high and sit on the upper outer fringes of the map.

- Plasma nades (for throwing) are replaced by my prox mines. They don't travel as far, and they kill anyone within the radius over a period of 25 seconds. Kudos if you kill someone this way; it's difficult for the way this map plays.

- Frag grenades have less bounce, a shorter fuse, and they don't go as far when thrown.

- Shield recharge is very slow.

- Running speed is a little faster, but don't worry. CaptainPoopface always keeps it reasonable.

- Make sure you turn damage resistance on in your gametype. You should still be alive after one direct hit with the rocket launcher (two direct hits, not so much). It's intended to be a power game.

- SLC should be fine, but as always, let me know if you observe problems.

- Again as always, I'd be all too happy to thrash anyone on a mod of my own design. Make sure you wrap that ego up in kevlar though. And smear it with some flame retardant. And leave it at your grandma's house for safekeeping.

Credits
- TF6 for the original air strike mod
- ExileLord for the gravity gun, which was the inspiration for my grap gun
- Turk and Doom for the camo jpt trick
- Entity 1.6, 1.39, Yelo, and DotHalo(!)

EPILOGUE
Before you wag a finger at me for releasing an almost-as-if-noobular mod, please make an earnest effort to learn either (a) how to melee-jump, or (b) how to control the grap gun. Then kill a few people on this mod, and then tell me it's no good. It's not as noobish as a presumptuous person might presume. It certainly plays very differently from a conventional Halo map, but that IS why we're all here... It's balanced and requires its own strategy, and stick that BXR stuff in the potty because it ain't no good here.

Of all my jaw-droppingly amazing mods, I play this one (same weapons, various maps) probably 70% of the time with my friends. It is among my simplest but is also the most fun. I might even have made it too awesome, because now I have to wear dark glasses and a sombrero in order not to be mobbed by beautiful women everywhere I go.

I tell you, it's no bed of roses being Ultimate Super Hero #1.
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Last edited by CaptainPoopface on Sat Oct 13, 2007 2:30 pm, edited 1 time in total.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
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Post by L0d3x »

Sounds fun to me! Though I only download AI mods or awesome skins sorry.
But this really does sound very fun and I'm sure lot's of people will agree :wink:
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JesseCuster




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Post by JesseCuster »

looks good and cool name, but....

http://forums.halomods.com/viewtopic.ph ... 28&t=40813

change name please :wink:
Meatwad068





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Post by Meatwad068 »

names already taken but who said two mods cant have the same name.
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Post by OwnZ joO »

Looks like some cool inovation. I hate when people complain about stuff being nooby when it's innovative. If it's not just all run fast jump high stupid stuff, then it's probably a good thing. I like the grappling hook idea, it's always fun to see what people do with stuff.
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Post by Rockymods »

I shall download as soon as I can! Looks like great fun :P
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SpecOp44




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Post by SpecOp44 »

Meatwad068 wrote:names already taken but who said two mods cant have the same name.
JesseCuster, that's who.
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T1xAnton




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Post by T1xAnton »

The name discussion, ah, we've been here before. This mod can have the same name, but it will only take away from it because of the GREAT mod the other is. So if I were you I would just change it to Airborne or something.
Accept Change.
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Post by Meatwad068 »

SpecOp44 wrote:
Meatwad068 wrote:names already taken but who said two mods cant have the same name.
JesseCuster, that's who.
wellim guessing jessecutter is the guy that made the KT Aerial so i guess he could get pissed but its not like he patented the name aerial on halo mods
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Post by Tural »

It's a matter of respect and decency. We're not going to punish anyone for using the same name, but they'd be a good person if they didn't.
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CaptainPoopface




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Post by CaptainPoopface »

JC, Bitte mich entschuldigen; ich wusste nicht. Die Name wird schon gewechselt.

The name has been changed.

Edit: Strange, how the old-timers seem to have retired, yet they continue lurking.
Last edited by CaptainPoopface on Sun Oct 14, 2007 2:38 am, edited 1 time in total.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
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Post by ScottyGEE »

Just looks...so fun.
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JesseCuster




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Post by JesseCuster »

JC, Bitte mich entschuldigen; ich wusste nicht. Die Name wird schon gewechselt.
haha..nice try to translate it... :wink:


wellim guessing jessecutter is the guy that made the KT Aerial so i guess he could get pissed but its not like he patented the name aerial on halo mods
headshot and me did it...and yeah..its only in the KT, but ...
It's a matter of respect and decency. We're not going to punish anyone for using the same name, but they'd be a good person if they didn't.
thats the point :wink: and im not pissed , but i think it was time to made a little post :P
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Post by -Treetoad- »

Once again, you have astonished me by the amount of creativity put into your works. Fantastic job :)
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Post by Pyroman »

Looks neat but it could use a skin.
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Listen to Protest the Hero.
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