unincluded features

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unincluded features

Post by sneakyn8 »

i can remember two at the moment
1.the man cannon was going to be an actual stationary weapon that used bipeds as projectiles that could be aimed
2.custom game brodcasting
can anyone tell me what happened to those?
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Post by ScottyGEE »

When were those ever announced? o_O

Real time reflection on coveneant vehicles and the visor...Its a feature I want but not a big one at all :P
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Post by sneakyn8 »

the man cannon one was announced way back when in the first magazines about h3 and was never denounced but then in the beta it was like no aiming and the game broadcasting was announced like early this year/late last year i think?
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Post by Aumaan Anubis »

so... I would've been able to shoot myself at somebody?
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Post by sneakyn8 »

yeah but i cant remember bungie saying anything about that or real time reflection or custom game broadcasting happening and if i recall correctly there was going to be cudemapping on anything metal
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Post by CDK908 »

so you guys like going on a suicidal mission by shooting yourself out of a man cannon? i remember real time reflection tho...i was disapointed about that...but on the first lvl i think the rock is a bit too shiny...
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Post by Kirk »

Technically an "unincluded feature" doesn't even have to be something that was announced but wasn't implemented.

So yeah, i'd say real time reflections.

Hell, mirrors would be pretty damn nice. It's things like that that, in my opinion, make a game great.

Gameplay nowadays is pretty much the same. Mirrors should be implemented. When I say mirrors, no, I don't mean actual wall mirrors, but that's included in the general term. I'm talking about not just eye candy reflections, i'm talking about reflections that can be used to your advantage and disadvantage. You're walking to a door, and on the glass you see someone sneaking up behind you. Walking across the room in a covenant-like building (or whatever) you might see a guy running across behind you.

No, it's nothing like the motion sensor. It's reality.
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Post by CDK908 »

Kirk wrote:Technically an "unincluded feature" doesn't even have to be something that was announced but wasn't implemented.

So yeah, i'd say real time reflections.

Hell, mirrors would be pretty damn nice. It's things like that that, in my opinion, make a game great.

Gameplay nowadays is pretty much the same. Mirrors should be implemented. When I say mirrors, no, I don't mean actual wall mirrors, but that's included in the general term. I'm talking about not just eye candy reflections, i'm talking about reflections that can be used to your advantage and disadvantage. You're walking to a door, and on the glass you see someone sneaking up behind you. Walking across the room in a covenant-like building (or whatever) you might see a guy running across behind you.

No, it's nothing like the motion sensor. It's reality.
i haven't seen anygame like what you described but it would be kick ass to have a game like that!
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Post by Dstin1 »

what ever happend to 48 players?
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Post by GametagAeonFlux »

Dstin1 wrote:what ever happend to 48 players?
I don't remember that ever being talked about.
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Post by snakejknight »

i do, when the magazine article was leaked

but i believe it was 32 players
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Post by Tural »

snakejknight wrote:i do, when the magazine article was leaked

but i believe it was 32 players
Bungie never, ever promised any more than 16 players. If it was in a publication, that was absolutely the fabrication of the author.
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Post by ScottyGEE »

Bungie said quite early on after the announcement of h3 that it would remain 16 players. I like 16 players anyway.
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Post by DrXThirst »

16 players is to laggy. i like 8.
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Post by Kirk »

I like smaller games a lot better as well. They're a lot more personal, as opposed to like Battlefield where everyone's just a stranger.
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Post by Yamagushi »

Kirk wrote:I like smaller games a lot better as well. They're a lot more personal, as opposed to like Battlefield where everyone's just a stranger.
agreed
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Post by Snave »

They tried 32 players, it didn't play very well during test so they dropped it and stayed with 16.
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Post by Prey »

RTRs are actually quite expensive to implement, especially in 'hectic' games such as Halo. Effectively your placing the camera in the place of the mirror, pointing it in the right direction (relevant to the player), and then rendering the whole scene from that perspective. You then place that resulting render in a texture, and then apply that texture to your 'mirror' when you actually render the whole scene for real.

That's time consuming, especially when it means that your going to have to go through an extra culling process as well. (algorithm that removes polygons/objects that are not in sight)...We're talking every 1/30-60 of a second here too >_>

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Post by Yamagushi »

Microsoft is making a new engine now with an almost limitless max number of people(they said like 1000 but meh) imagine this with halo 4 ;) and dont think OH NOES LAG!! neh, no lag, thats teh point of the new one, it will only update u on those immidiatly around you instead of telling your xbox that someone halfway across the map is moving left... and changing weapons... and is now picking his nose and so on and so forth.
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Post by Patrickssj6 »

Yamagushi wrote:Microsoft is making a new engine now with an almost limitless max number of people(they said like 1000 but meh) imagine this with halo 4 ;) and dont think OH NOES LAG!! neh, no lag, thats teh point of the new one, it will only update u on those immidiatly around you instead of telling your xbox that someone halfway across the map is moving left... and changing weapons... and is now picking his nose and so on and so forth.
Then the server would be a dedicated one...since someone HAS to know every position/actions of every player. :wink:
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