In HMT (you need Phenomena's plugins for this), go to the damage section, and click on the damage effect you want to edit. Let's use the frag grenade as an example here.
Up the top you will see various things listed under "Screen Flash". Tick the box labelled "Lighten" (although it should already be this by default) then set the duration to however many seconds you want the effect to last, for example, 5. Set priority to "High" and leave the fade alone (it should be ok how it is), then you'll see a series of numbers. Set intensity to whatever value you want, as I'm using a flashbang grenade here as an example you should set it to 1 to completely blank out the screen. Below that are colour values, listed as A, R, G, B. These are alpha, red, green and blue respectively. To be honest I still have no idea what effect tinkering with the alpha value has but I set it to 1, and that works as it should. Now, as this is a flashbang, you want the whole screen to go white, yes? So change each of r, g, and b to 1, thus causing the screen to go completely white and slowly fade when you're within a certain distance of the grenade. NOTE: You're best off using the shockwave damage tag for explosives as this has a much wider spread and works better.

Note brighter-than-normal screen. Because I flashed myself.
Gold light rings are nothing to do with flashbang
***RECOILING WEAPONS AND DAMAGE FLINCHES***
This is a fairly easy thing to do, but I like it and it can be used to do some cool stuff. Weapons recoil involves finding the trigger damage tag for that weapon and then locating the permanent camera impulse value. It should say 0. Now, change this to whatever you want. NOTE: The way this works varies for CE and PC. For CE, multiply the Halo PC recoil value by 10 (so if you want to reproduce recoil of, say, -0.03 in CE, change it to -0.3). Also note that making the value a negative nuber makes the weapon recoil up; positive values cause downwards recoil. For Halo PC, -0.01 is roughly equivalent to the Halo 2 SMG's recoil, -0.03 will kick moderately hard (works well for sniper rifle, but often requires relocating of target after each shot), and -0.1 suits the shotgun rather well.
Similarly to this effect, you can make the screen lurch downwards when you take damage (think about a guy doubling over when punched in the gut, you get the idea). This is very similar, just locate the damage tag you want to modify (say, weapons/pistol/pistol bullet if you want to make MC flinch when hit by pistol shots) and set the permanent camera impulse to whatever number you want. Values from 0.05-0.1 work well for bullet hits, whilst 0.3 is good for explosion damage. Note that some weapons will already cause this effect, mainly the explosive ones. For this end, I prefer to make the screen go down rather than up.
***FULL DYNAMIC LIGHTING***
This one's easy. Just go to the light tags and make sure "Dynamic" is checked in every tag. This looks really hawt ingame, but may cause lower framerates.
I might post some more tuts later based around the stuff I'm doing in my latest mod. Stuff like electric purple shield flares (think lightning coloured) as opposed to boring old yellow ones, and co-op teleport rings expanding out from the player in a big ball when their shields drop

Pic mb? For you to drool over?
