I would like to know how I could use entity 1.6 to add secondary projectile to the gun. I want to have the battle rifle shoot normally on the right trigger but launch a brute grenade with the left trigger. I have read so many stupid tutorials that don't work on how to do this. Please someone help me get this done. I also want to add secondary fire to the banshee so I can make it do the banshee bombs but for some reason this crap just isn't working.
EDIT:
I figured out how to do secondary trigger. How do I now go about nulling out the grenades on particular weapons.
Nulling out grenades on specific weapons?
- grimdoomer
- Posts: 1440
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easy just dont add the grenade to it then there wont be a grenade

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- DemonicSandwich
- Posts: 1198
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Lol, I think he means disabling the "thrown" grenade.
In the weapon tag there is a bitmask named "Secondary Trigger Overrides Nades".
Just check that.

In the weapon tag there is a bitmask named "Secondary Trigger Overrides Nades".
Just check that.

AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- JacksonCougAr
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