How to extract and inject models for halo PC.

Tutorials for the PC version of Halo 1.
Post Reply
User avatar
halohax





Posts: 143
Joined: Sat Mar 24, 2007 3:19 am

How to extract and inject models for halo PC.

Post by halohax »

This tut will show you how to extract and inject models and will not show you how to edit them.

Extracting:

1. Open your map in HMT.

2. Under the Resource Browser go to the [mod2] tag.

3. Pick a weapon or vehicle or anything else.

Note: If it is a weapon make sure you Export the fp\fp model like the pistol would be weapons\pistol\fp\fp

NOTE: make sure you take the one of the vehicles with the most indices and vertices.
4. select the one with the most Vertices and indices and click Export model button below the sub-objects.

5. Select where you want to save it then remodel it with a modeling program.


Note: i use milkshape so for that yo go to File>Import>OBJ

Importing:

1. Save you model by exporting it as a .OBJ.

2. Now open your map again and go to your [mod2] tag

3. Go to the item you edited and press the import model button.

4. Now browse to the place you exported it from your model program.

Any corrections or questions ether PM me or post.
I used to be thearbiter but i can't post with that account so i had to make a new one.
Image
Get your own Gamercard Sig
My Blog: http://legitcobra.blogspot.com/
Black Aye





Posts: 17
Joined: Sun Oct 16, 2005 4:50 pm
Location: Halo 2
Contact:

Post by Black Aye »

I need full version to save.
Tell me how to Mod! I want a mod chip. Gametag is Black Aye
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

For anybody still wondering where FTD has gone, here it is.
kishou





Posts: 43
Joined: Thu Apr 05, 2007 2:46 pm

Post by kishou »

yeah i get this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.__Error.EndOfFile()
at System.IO.BinaryReader.ReadChar()
at ModeLib.ModeGUI.ImportModel(String strFileName, Int32 model)
at ModeLib.ModeGUI.Button2_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
HaloMapTools
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/HaloMapTools.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
HaloMap
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/HaloMap.DLL
----------------------------------------
HMTLib
Assembly Version: 1.0.1560.18093
Win32 Version: 1.0.1560.18093
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/HMTLib.DLL
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 7.0.5000.0
Win32 Version: 7.10.6001.4
CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
System.Data
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
----------------------------------------
System.Xml
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
System.Drawing
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.2032
CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
XPanderControl
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/XPanderControl.DLL
----------------------------------------
Accessibility
Assembly Version: 1.0.5000.0
Win32 Version: 1.1.4322.573
CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
ModeLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/ModeLib.DLL
----------------------------------------
XMLLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/XMLLib.DLL
----------------------------------------
BitmLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/BitmLib.DLL
----------------------------------------
sndLib
Assembly Version: 1.0.1560.18095
Win32 Version: 1.0.1560.18095
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/sndLib.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.900.0
Win32 Version: 5.3.0000000.900 built by: DIRECTX
CodeBase: file:///C:/Documents%20and%20Settings/Azzar/Desktop/HMT.v3.5/Microsoft.DirectX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
User avatar
UsGICE





Posts: 66
Joined: Wed Aug 01, 2007 7:49 pm

Post by UsGICE »

seriously get misfit model 3d its awsome easy and the only remodeling software ive been successful with. its easy to find on google.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Also, uncheck the box whick says, "Save normals"
For anybody still wondering where FTD has gone, here it is.
HaloEliteModder





Posts: 107
Joined: Thu Aug 02, 2007 9:39 am
Location: USA
Contact:

Post by HaloEliteModder »

i don't know how o edit the model . I import it but i get errors
User avatar
Dimentio





Posts: 49
Joined: Sun Aug 10, 2008 4:16 pm
Location: Your underwear drawer
Contact:

Post by Dimentio »

When I click import, it says

"Please select a model to import"

WTF?
User avatar
hiheyhello





Posts: 781
Joined: Sun Oct 07, 2007 11:03 am
Location: ontario

Post by hiheyhello »

You just bumped and explain more. WHen injecting a model into HMT you need to select the appropriate model you chose to be remodeled from the sub objects list then click import and select your model.
Tural wrote:I like to pretend I have friends.
User avatar
Philly




Collaborator

Posts: 3607
Joined: Thu Oct 12, 2006 9:08 am

Post by Philly »

Dimentio wrote:When I click import, it says

"Please select a model to import"

WTF?
I figured this one out the first time I used HMT. You need to:

- Select one of the models in the list,
- Try things out for yourself
- Explain your problems better
- Stop sucking the Halomods Help Nipple
For anybody still wondering where FTD has gone, here it is.
Fuingurth





Posts: 1
Joined: Wed Jan 28, 2009 1:31 pm

Post by Fuingurth »

ok does this only work for combat evolved or will it also work for custom edition?
Post Reply