Bitmap Help

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DaFunModd3r





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Bitmap Help

Post by DaFunModd3r »

i open the halo 2 xbox dds. unmodifed in adobe photoshop cs3 skin it the way i want save it as a .bmp but when i go to

its in
C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\scenarios\bitmaps>>bitmaps

then i go to map editor (C:\Program Files\Microsoft Games\Halo 2 Map Editor)
select bitmaps then add the image but after i click comply it does this
Image

and it dosent change in h2v

2ND WAY I TRY
----------------------------------------------------------------------------------------------------
i go to halo bitmap extractor
tools>> batch bitmap extact click the image in object>>warthog>>bitmaps>>warthog standard.bitmap
i click extract but were does it save to and i CANT open it in adobe photo shop cs3 under C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\vehicles\warthog\bitmaps\warthog_standard.bitmap
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johnnyblaz20




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Post by johnnyblaz20 »

did you create a shader for the bitmap? + you cant open a tag bitmap file with adobe. but you can view it when your creating a shader.
BrainEater




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Post by BrainEater »

it has to be a tiff.....

Anyways, there is no error. Its fine. Unless when you look at the bitmap in h2Guerilla there is something wrong...
DaFunModd3r





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Post by DaFunModd3r »

it is a tiff and i tried bmp to
Argetlam





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Post by Argetlam »

I don't think anything is wrong with it. It says the bitmap was created so you just have to put it in the spot of the old one and then I think you have to compile a map if you want to see it in the game.
DaFunModd3r





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Post by DaFunModd3r »

how you mean compile EVERYTHING I NEED HELP NOT LITTLE TIPS PEOPLE
DaFunModd3r





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Post by DaFunModd3r »

sorry for the dub post but also it stays a tiff dosent become a bitmap after i compile in h2 map lancher
Argetlam





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Post by Argetlam »

The bitmap ends up somewhere in your halo 2 map editor directory (I'm not sure but I think it's in the tags folder somewhere). For compiling you need a new map and when you compile it should add the bitmap to your map.
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johnnyblaz20




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Post by johnnyblaz20 »

umm, is everyone forgetting about creating a shader for the bitmap? theres a tutorial at halomaps.org.
and the bitmap ends up in the tags folder/senario/bitmaps/ the rest depends on the folder you created it from.
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