Starting grenades
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Starting grenades
As far as I know, you can only choose whether you start with plasmas, frags, or neither. Whichever type you start with, you will start with two, even if the bipeds have a one-grenade carrying capacity. Is there a way to change this to, e.g., 4 plasmas and 6 frags to start?
I have searched the forum and found no satisfactory answer. In a post from a couple of years back, xbox7887 suggests using H2x, but my versions of H2x are missing the required scnr plugin, or H2x doesn't like my modded maps.
Is there another way?
Edit: I can think of a hacky, ugly way - start the biped with 2 modded grenades that each chain spawn half as many grenades (ammo) as you really want to start with. That's dirty though. I'm looking for a more legit solution.
I have searched the forum and found no satisfactory answer. In a post from a couple of years back, xbox7887 suggests using H2x, but my versions of H2x are missing the required scnr plugin, or H2x doesn't like my modded maps.
Is there another way?
Edit: I can think of a hacky, ugly way - start the biped with 2 modded grenades that each chain spawn half as many grenades (ammo) as you really want to start with. That's dirty though. I'm looking for a more legit solution.
Last edited by CaptainPoopface on Wed Sep 12, 2007 1:02 am, edited 1 time in total.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
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- CaptainPoopface
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- grimdoomer
- Posts: 1440
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in the biped mabey or equipment idk

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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IDK if this will cause the game to freeze but maybe duplicating the starting equipment chunk in the SCNR tag and just nulling out the weapon & swapping up the grenade types for the duplicated chunk.
Needs motivation to continue modding =[
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Lockdown - 85% Updated 9/11
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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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I have long since tried adjusting the settings in the [bipd] and [matg] tags, and they do not affect starting (STARTING) grenades for me, although of course they affect the grenade carrying capacity.
Are you sure, modsforfun?
Where is that magic "2" that sets the number of starting grenades? I have never run across it.
I have also tried cloning [eqip] chunks onto the grenade [itmc]s, with the intention that picking up (or starting with) each nade [itmc] would give you more than one nade, but that doesn't work.
EDIT: Great news! I found a reflexive in the XML plugin called Starting Profiles that has chunk for starting frag count and starting plasma count. I found a map that has a starting profile defined in it, and I set both the starting nade counts!
It didn't work.
So far, I think my dirty chain spawn solution is the only workable one.
Are you sure, modsforfun?
Where is that magic "2" that sets the number of starting grenades? I have never run across it.
I have also tried cloning [eqip] chunks onto the grenade [itmc]s, with the intention that picking up (or starting with) each nade [itmc] would give you more than one nade, but that doesn't work.
EDIT: Great news! I found a reflexive in the XML plugin called Starting Profiles that has chunk for starting frag count and starting plasma count. I found a map that has a starting profile defined in it, and I set both the starting nade counts!

It didn't work.
So far, I think my dirty chain spawn solution is the only workable one.
Last edited by CaptainPoopface on Thu Sep 13, 2007 1:44 am, edited 1 time in total.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
scnr Plugin wrote: <struct name="Player Starting Profile" offset="248" visible="True" size="68" label="Name">
<string32 name="Name" offset="0" visible="True" />
<float name="Starting Health Damage" offset="32" visible="True" />
<float name="Starting Shield Damage" offset="36" visible="True" />
<tag name="Primary Weapon" offset="40" visible="True" />
<id name="Primary Weapon" offset="44" visible="True" />
<short name="Rounds loaded" offset="48" visible="True" />
<short name="Rounds Total" offset="50" visible="True" />
<tag name="Secondary Weapon" offset="52" visible="True" />
<id name="Secondary Weapon" offset="56" visible="True" />
<short name="Rounds loaded" offset="48" visible="True" />
<short name="Rounds Total" offset="50" visible="True" />
<byte name="Starting Fragmentation Grenade Count" offset="64" visible="True" />
<byte name="Starting Plasma Grenade Count" offset="65" visible="True" />
<byte name="Starting -Unknown- Grenade Count" offset="66" visible="True" />
<byte name="Starting -Unknown- Grenade Count" offset="67" visible="True" />
</struct>

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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Thanks Xzodia. It really looks like it should work, but it doesn't. Not for me. I set the values to 11 or 17, and I start with my 2 trusty nades every time.
The name of the starting profile chunk I think is "player profile_0". It's from an SP map. Is there something I need to do to activate or select the profile? I'd expect it to be chosen automatically when there's only one controller plugged in...
I'd be surprised if anyone knows what I'm talking about.
The name of the starting profile chunk I think is "player profile_0". It's from an SP map. Is there something I need to do to activate or select the profile? I'd expect it to be chosen automatically when there's only one controller plugged in...
I'd be surprised if anyone knows what I'm talking about.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
well you could set item collections 3 to 6 in Starting Equipment to grenade collections, that at least would let you choose an extra 4 grenades
Edit: Just did a bit of poking around and came up with just what you need...or at least i know for certain what tag its in and im about 90% sure i found the right values
Get my new mulg plugin XD
(and while your there check out my new vehi plugin 0.9 its full of a lot of awsome and 100% correct new stuff)
Edit: Just did a bit of poking around and came up with just what you need...or at least i know for certain what tag its in and im about 90% sure i found the right values
Get my new mulg plugin XD
(and while your there check out my new vehi plugin 0.9 its full of a lot of awsome and 100% correct new stuff)

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Wow, the elusive "2" has been found at last.
The only thing is, I don't see any results from changing it... The indefatigable 2 remains.
Bugger.
I haven't tried your itmc suggestion for the starting equipment, but that sounds like a good idea. I always wondered what those extra slots were for. If it works, then cloning chunks there might be the solution, as UpsetSpy suggests.
The only thing is, I don't see any results from changing it... The indefatigable 2 remains.
Bugger.
I haven't tried your itmc suggestion for the starting equipment, but that sounds like a good idea. I always wondered what those extra slots were for. If it works, then cloning chunks there might be the solution, as UpsetSpy suggests.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
If you want to know how I did something, take apart my mods.
well i must have named the wrong value then however know for a fact that its somewhere in the mulg

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.