Skinning Questions
- WaywornMmmmm
- Posts: 1341
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Skinning Questions
I've recently started skinning and have two questions.
1. Is there a way to tell exactly what bitmap is where on the map?
2. What exactly are bumpmaps and what can I achieve by editing them?
-Thanks
1. Is there a way to tell exactly what bitmap is where on the map?
2. What exactly are bumpmaps and what can I achieve by editing them?
-Thanks
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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1 skin it a solid color like red then look for it on the map.
2 bump maps are the gound like dirt grass. you draw it out with diftent layers then save it once you uplod it you will have dirt and grass etc where you want.
2 bump maps are the gound like dirt grass. you draw it out with diftent layers then save it once you uplod it you will have dirt and grass etc where you want.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- theycallmechad
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Sorry to say this, but that is not even slightly correct. Though I don't have time to go into it in depth, I will show you what they are and how they help textures.grimdoomer wrote:2 bump maps are the gound like dirt grass. you draw it out with diftent layers then save it once you uplod it you will have dirt and grass etc where you want.
I'm sorry for the qualith of the picture, but it shows fairly well what a bump map does. In this picture, I threw a grenade at the ground, with the detonation producing a light of sorts. If you look at the ground, you can see that it appears to have ridges and "bumps" that cast a shadow. The BSP, however, is 100% flat in this place. This is an effect called bump mapping that makes a surface such as this snowy ground here look as if it has bumps on it, even though it's really completely flat. The original bitmap, might I add, used to make this bump is 100% 2 dimensional as well.

Without bump mapping, textures look like wall paper. They lack an element of realism needed to make a convincing skin.
- WaywornMmmmm
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- theycallmechad
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- WaywornMmmmm
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- theycallmechad
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- WaywornMmmmm
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- theycallmechad
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You will find what you need in the SBSP tags. You will find that different areas of the BSP use different shaders (obviously), so you can skin each part of the BSP differently by applying different shaders to them. In your case, though, I would imagine you're wanting everything with the texture you want to replace to look the same. Find the name of that shader in the SBSP and replace it. In most cases, shaders are used multiple times, so make sure you swap that shader every time it appears.
- WaywornMmmmm
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- theycallmechad
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YEah, you skin the shader how you want it. Think of skinning maps more as editing shaders than injecting bitmaps. Each surface in the map has a shader applied to it. Look at the surface, figure out how you want it to look, and find a shader that will best work for you (if you want a shiny look, find a shiny shader and so on). Inject the shader you want into your map, inject the bitmap you have chosen in place of the shader's bitmap, and swap the old shader for your new shader. Everywhere you swap the old shader for the new shader will now look like the surface you created.
- WaywornMmmmm
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- theycallmechad
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