9/8/07 New Heads Up On AI Revision v2

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Zone 117




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Post by Zone 117 »

Heads up bump, read edited part on first post.
http://forums.halomods.com/viewtopic.ph ... 134#639134
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-[-QuicKScopE-]-





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Post by -[-QuicKScopE-]- »

OMG AI Revision 2 Jeez ANother Mappack To Look Forward To Heck Yea, Theres A Good Zombie AI Mod Called Archaic Backbone, You Should Put It In There If You Dont Already Have It :D :lol: :shock:
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AFuzySquirrel




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Post by AFuzySquirrel »

HEy zone... i think you already looked at my alumina beta but im sooooo clse to being done that i cant believe it... and also i suggjest a map that im helping umbral with.. i can tell ppl whats its called yet but it will be amazing :D
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[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
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Zone 117




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Post by Zone 117 »

AFuzySquirrel wrote:HEy zone... i think you already looked at my alumina beta but im sooooo clse to being done that i cant believe it... and also i suggjest a map that im helping umbral with.. i can tell ppl whats its called yet but it will be amazing :D
Yep, Umbral informed me a while ago.
I am waiting :wink:
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Post by CaptainPoopface »

Zone, what is the status of this map pack? I'm guessing from the recent dearth of AI mods and the release of H3 that it's relegated to the back burner indefinitely...

I would like to see it happen though. I'd even settle for AI zones using machs and blocs to fake the BSP, if a cleaner method has yet to be found.
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nickadamz
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Post by nickadamz »

ive been playing a good map called SVE War 3 i reckon its a good ai map yous should add it to the v2 remapped edition
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Post by Meatwad068 »

that grimdoomer guy looks as if he's pretty good with ai wonder if he'll be submitting one.
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grimdoomer




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Post by grimdoomer »

Thanks just wanted to say that im working on an AI Zones mod wich should have a free walking Scarab and it will defently have a pelican wich will drop off mariens and worthogs everything. I should have some pics or a video soon!!!
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Zone 117




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Post by Zone 117 »

grimdoomer wrote:Thanks just wanted to say that im working on an AI Zones mod wich should have a free walking Scarab and it will defently have a pelican wich will drop off mariens and worthogs everything. I should have some pics or a video soon!!!
Sorry for the delayed post.. but a scarab is a totally scripted machine. It's doesn't work like an AI character. mb if it was the h3 scarab =p

Anyway, I don't see enough AI mods to make a new mappack that would be better than the first one. Once I see 5+ good/great AI mods I will try to finish v2.

And nice job you guys on figuring out AI zones, mb someone who is able to avoid the H2 modding halt can add AI zones to some of the previous AI mods that use sloppy JMAD swaps.
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grimdoomer




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Post by grimdoomer »

i just need to find a way around using H2Guerilla to do AI Zones and ill have some maps for ya by the way can you help with bsp chunk transfering?
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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