motorcycle not complete yet
motorcycle not complete yet
here is my motorcycle its not complete
hopefully i will be done with it and release it tomorrow
FEEDBACK PLEASE
please click link
http://x4.invisionfree.com/HaloModdingC ... &id=463021
thanks to Hunter_Xero for the pics
hopefully i will be done with it and release it tomorrow
FEEDBACK PLEASE
please click link
http://x4.invisionfree.com/HaloModdingC ... &id=463021
thanks to Hunter_Xero for the pics
Last edited by DOMINATOR on Sat Apr 24, 2004 1:57 pm, edited 2 times in total.
-
- Posts: 162
- Joined: Mon Mar 01, 2004 1:51 pm
- Location: Somewhere, I forgot.
- Contact:
-
- Posts: 79
- Joined: Wed Jan 21, 2004 9:47 am
ill post a video or somthin when i finish but how do u change the shadow???Halo_Xtreme wrote:show some more angles or somthing, the wheels and tires do not look right, an dthe shadow below it is of a warthhog, you can see the bumper shadowing the ground. make it ramp off somthing that woudl be cool vid.
Your sig can't exceed 500x120 in size.
-
- Posts: 102
- Joined: Wed Feb 25, 2004 11:33 pm
- Location: Mission Viejo California
- Contact:
Hey guys chill out I would like to see you do better. And any way thanks for the Recognition there Dominator, I had alot of fun playin around on the motorcycle only thing is I think it should have a passenger (on the back) for some sort of defense. and as for the nitpickers note that it says "Not Yet Completed!" Any way great job Dominator I love youre work.
-
- Posts: 79
- Joined: Wed Jan 21, 2004 9:47 am
more pics or a zip of the model, then maybe i can accept its real :0 thats alot of movement, and i wanna see if there is any artifacts produced from streacthed misplaced or holes in the model. its simple request really, 1 pic could show a multitudes of things touched up in photoshop. This is only fair since i seen many times many peoples models ripped to pieces and being called fake and i have taken such criticsim as well with model si posted long ago and thus feedback resulted in me stopping models all togther since you cant really make naythign worth while. I am just being objective and fair in my feedback.
-
- Posts: 102
- Joined: Wed Feb 25, 2004 11:33 pm
- Location: Mission Viejo California
- Contact:
Halo_Extreme you Have my assurance that there are no problems with this Model, I tested it with him no more than an hour ago and had a blast racing around with this great piece of modeling. So I suggest you work on youre ability to trust in peoples work... After all not every one knows how to use photo shop that well or even has photoshop. and here to Settle youre misgivings, here is another pic.
-
- Posts: 102
- Joined: Wed Feb 25, 2004 11:33 pm
- Location: Mission Viejo California
- Contact:
-
- Posts: 330
- Joined: Tue Apr 06, 2004 3:31 pm
sweet i made a motorcycle about 1 month ago ill take some pics and poste it. gj
Sig was too big! 500x120 max
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
Original: http://img.photobucket.com/albums/v125/ ... estsig.jpg
-
- Posts: 79
- Joined: Wed Jan 21, 2004 9:47 am
-
- Posts: 102
- Joined: Wed Feb 25, 2004 11:33 pm
- Location: Mission Viejo California
- Contact:
Ehh I dunno I don't think that is true bucause in this pic. you can clearly see that up close the shadow changes to what the new model looks like.. So what my thought is that since he has not changed the model at the farther views.. that is what teh shadow shows so I think if he changes the distant views to the new model that should fix the problem. (heh Didn't see that he already showed what the problem was but eh cool pic still huh? lol)
P.S. The Rims and Vehicle skin belong To GHL I was only using them for display purposes I do not take any credit for the skins, all credit for the skins and rims should go To GHL.
P.S. The Rims and Vehicle skin belong To GHL I was only using them for display purposes I do not take any credit for the skins, all credit for the skins and rims should go To GHL.
Last edited by Hunter_Xero on Sat Apr 24, 2004 6:02 pm, edited 1 time in total.
-
- Posts: 25
- Joined: Sun Feb 22, 2004 8:34 am