Renders:
August 31st, 2007:


September 1st, 2007:


September 8th, 2007


September 8th, 2007


Reference I am using. (One of many.)
Also, the body is being redone, the shape was all screwed up.
i mean on the side like boolean it so it has oval holes like the reference.TomClancey wrote:I did. Boolean is a life saver. (When used properly.)
Andrew Jackson wrote:I have only two regrets: I didn't shoot Henry Clay and I didn't hang John C. Calhoun.
I forgot Crytic even said that. >_<Caboose{SE} wrote:no wasn't talk to you tom GAWD! lol no crytic was like lol larger cylinders!
-_-
It is time consuming, but it all depends on how you do boolean. I detach the face(s) I'm going to boolean then reattach them when done.Caboose{SE} wrote:boolean is nice for certain kinds of RIS but i've come up with other ways that are quicker and just efficient as boolean. it's nice but too time consuming in some cases. tweek like loves boolean >_>.
Thanks. I'm hoping to have multiple variations of this model too.Caboose{SE} wrote:i'm interested in seeing how this turns out. as just a fun, no intention or limitations kind of model it looks ok so far
Yes, it is, CDK is just being ignorant/moronic right now.Kirk wrote:Isn't that just a waste...CDK908 wrote:the straight part needs more poly lol
Caboose{SE} wrote:the purpose of high poly isn't to have 50 sided cylinders. it's to have a clean mesh with an intense amount of detail.