when compiling i always get lot of degenerate triangles and duplicate triangles plus the triangle outside of bsp.. how do i avoid it? and what causes it??
ya i'm a noob.
modeling
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As much as I'd like to help you, I just don't feel like typing that much... sooo if you just watch some tutorials.. hopefully they'll explain the whole "sealed world rules" thing...
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- johnnyblaz20
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Degenerate triangles are caused from the result of thin, streached verticies that aren't aligned proporly.
Traingles that are thrown out of the bsp are because your objects are colliding and parts are touching. The H2 Engine doesn't like it when two triangles occupy the same space (Much like Newton's Law of Physics). To avoid this, make sure faces aren't touching each other.
As for your duplicate triangle, I don't know. Maybe its becuase of when you clone objects, you don't create a copy, but an instance.
Traingles that are thrown out of the bsp are because your objects are colliding and parts are touching. The H2 Engine doesn't like it when two triangles occupy the same space (Much like Newton's Law of Physics). To avoid this, make sure faces aren't touching each other.
As for your duplicate triangle, I don't know. Maybe its becuase of when you clone objects, you don't create a copy, but an instance.