Invisible hog

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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CovenantSpy





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Invisible hog

Post by CovenantSpy »

I'm not sure I'm even in the right section but could someone tell me how to make the hog invisible but like shiny like the invisible pwoer up thing. Is the a way to do that?
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Burnination





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Post by Burnination »

eh there is a cheeso way...thats by swapping it with a weapon or you could do some shader or bitmap stuff....im not that great with shaders though
CovenantSpy





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Post by CovenantSpy »

Well thanks guys for the wonderful help you gave me. Now can some one who nows tell me how to do it?
CovenantSpy





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Post by CovenantSpy »

Sorry about double posting put I need to BUMP this topic because I would like a answer. All I would like to know is how do I turn the hog invisible?
POPOBIOTCH





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Post by POPOBIOTCH »

this is a pretty stupid question but how exactly do you do that? I copy and pasted the code thingy for a10 cyro glass in the BG hog and I got an exception. How do we do this?
"If you crash your car at 80 mph running away from the POPO and the sterring wheel knocks your head off and your friend is like DUDE, YO' HEAD!!! Then I'm sorry, but you dead."
- Ennis Jackson
343Halo




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Post by 343Halo »

POPOBIOTCH wrote:this is a pretty stupid question but how exactly do you do that? I copy and pasted the code thingy for a10 cyro glass in the BG hog and I got an exception. How do we do this?
you gotta save the meta and inject it into the hog. and still copy the number.
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CovenantSpy





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Post by CovenantSpy »

POPOBIOTCH wrote:this is a pretty stupid question but how exactly do you do that? I copy and pasted the code thingy for a10 cyro glass in the BG hog and I got an exception. How do we do this?
You know you really are a biotch. If you thought it was a stupid question then why did you replie and why did you even try it? Oh thanks for the help guys.
POPOBIOTCH





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Post by POPOBIOTCH »

Because maybe I needed a little more help. I didn't know that a simple question could piss you off so easily. Because Q's seem to piss you off do everyone a favor, never go on a gmae show.
"If you crash your car at 80 mph running away from the POPO and the sterring wheel knocks your head off and your friend is like DUDE, YO' HEAD!!! Then I'm sorry, but you dead."
- Ennis Jackson
CovenantSpy





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Post by CovenantSpy »

Why do you say it pissed me off? Prove to me I did or how about you go F**k a monkey while your at it.
POPOBIOTCH





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Post by POPOBIOTCH »

Thats proof right there that it pissed you off.
"If you crash your car at 80 mph running away from the POPO and the sterring wheel knocks your head off and your friend is like DUDE, YO' HEAD!!! Then I'm sorry, but you dead."
- Ennis Jackson
halofan141





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Post by halofan141 »

POPOBIOTCH wrote:Thats proof right there that it pissed you off.
No it's proof that YOU pissed him off.

But I digress, the way to make it cloaked is by swapping shaders or bitmaps. Try finding shaders related to the active camo or bitmaps and swapping them with the hog ones.
CovenantSpy





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Post by CovenantSpy »

halofan141 wrote:
POPOBIOTCH wrote:Thats proof right there that it pissed you off.
No it's proof that YOU pissed him off.

But I digress, the way to make it cloaked is by swapping shaders or bitmaps. Try finding shaders related to the active camo or bitmaps and swapping them with the hog ones.
Thanks for that man :D

Any way where do I find the hogs shaders and shit? Is it under bitmaps in HMT?
343Halo




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Post by 343Halo »

CovenantSpy wrote:
halofan141 wrote:
POPOBIOTCH wrote:Thats proof right there that it pissed you off.
No it's proof that YOU pissed him off.

But I digress, the way to make it cloaked is by swapping shaders or bitmaps. Try finding shaders related to the active camo or bitmaps and swapping them with the hog ones.
Thanks for that man :D

Any way where do I find the hogs shaders and shit? Is it under bitmaps in HMT?
Its under shaders which you should already know unless your a noob.
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