Gears of War Lancer Assault Rifle Model

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Post by Spwee1494 »

G.I.R. wrote:k. brb.

EDIT: This model is far too detailed, it lags the *** out of 3dsMax so bad that I can't even resize it, and it doesn't load in Milkshape at all for me.
A lot a telling me it doesn't show up in milkshape, could you try just putting it in turf, i'm just curious if it works
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Post by G.I.R. »

I could put it in, but it would be ****ing gigantic and would probably freeze the game. Also, it wouldn't be positioned right.
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Post by Spwee1494 »

G.I.R. wrote:I could put it in, but it would be ****ing gigantic and would probably freeze the game. Also, it wouldn't be positioned right.
I made in Google Sketch-up Pro trial version, it can be extracted to .OBJ try that...

if not can you possibly tell me what the shader of the grav lift is on lockout?
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Post by DoorM4n »

G.I.R. wrote:You don't need a separate model for the FP, you know that, right? <_<
I was thinking the same thing. This is not Halo 1 people!
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Post by Spwee1494 »

DoorM4n wrote:
G.I.R. wrote:You don't need a separate model for the FP, you know that, right? <_<
I was thinking the same thing. This is not Halo 1 people!
I didn't know what they were talking about because i knew that there weren't seperate tags for the FP and 3P

On a side note, if any on wants to attempt to help since 2 modders already kinda failed, it would be greatly apperciated. Here's the original post from Sevensins:

I need this on Turf.map so i can make my new mod and model releases.

I will PM you the download link



I would apperciate it if you place the .OBJ file over the SMG model.
If that is all you can do that is fine, but if you could also do any of the following:
1. Add a chainsaw sound to the melee
2. Make so that the the Melee is frozen for a few seconds (as if it were chainsawing someone.
3. Increase the blood amount when meleed.
4. I don't know if this is possible, but i saw on Scarecrow.SPPF, a custom chainsaw model that fires like the sentinal beam, but the beam is not visable, and the chainsaw only works close range...is it possible to make the melee button do that? Or would you need to put it over a different weapon, if so, PM me first!

That sounds like a lot, but anyone that does help, i will include them in the credits of my model release, my full Gears of war on Turf mod, thank you on Sevensins, and you can make a copy of the .OBJ file if you want, just don't give it to anyone else without my permission, Thanks!
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Post by Rockymods »

The chainsaw was made (I think) by taking soem projectile (the weapon is automatic) and gave the projectile a very very short lifespan so you could have a chainsaw that wasn't just something to whack with.

I would be glad to help you but currently I'm tied up with creating a whole bunch of new models, finish my mod, and continue developing for project 2.5
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Post by Spwee1494 »

Rockymods wrote:The chainsaw was made (I think) by taking soem projectile (the weapon is automatic) and gave the projectile a very very short lifespan so you could have a chainsaw that wasn't just something to whack with.

I would be glad to help you but currently I'm tied up with creating a whole bunch of new models, finish my mod, and continue developing for project 2.5
Alright you can either PM me or send me something over AIM when i get home if you plan on helping a lot. I'll credit you of course because this is my first big mod. Be aware that i have a lot more planned than just the chainsaw ===


can you post a link to some mods you've worked on? I'm curious!


Also, here is a video on youtube, and i know it's PC but i have a question, how do you think he shot over top the box and stuff at about 0:39
Link: http://www.youtube.com/watch?v=NSrnCAOCQl4
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Post by Evilsnowflakes »

The best thing for a chainsaw is to make a second projectile and then add all of the effects of a chainsaw ( short range, length ) to that second projectile.
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Post by Spwee1494 »

Evilsnowflakes wrote:The best thing for a chainsaw is to make a second projectile and then add all of the effects of a chainsaw ( short range, length ) to that second projectile.
I was kinda thinking about making the Melee button doing that, is it possible?
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Post by Evilsnowflakes »

I don't think so, thats why the second projectile is your best bet, plus you if you are making a gears mod, you don't really need grenades because they are acually a seperate weapon, I do have an idea for that also.
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Post by Spwee1494 »

Evilsnowflakes wrote:I don't think so, thats why the second projectile is your best bet, plus you if you are making a gears mod, you don't really need grenades because they are acually a seperate weapon, I do have an idea for that also.

Okay two things
1.Didn't know second projectile is the Left Trigger
2.what's that idea?
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Post by Rockymods »

[WIP] http://forums.halomods.com/viewtopic.php?t=68292

Go ahead and add me on AIM

As for looking over the box, I'm sure that was some "trainer" related tool. It doesn't seem possible for halo 2 but maybe it is.
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Post by Spwee1494 »

Rockymods wrote:[WIP] http://forums.halomods.com/viewtopic.php?t=68292

Go ahead and add me on AIM

As for looking over the box, I'm sure that was some "trainer" related tool. It doesn't seem possible for halo 2 but maybe it is.
If it's possible could you make something like that crossbow into the Torque bow, it's basically the same thing, just held sideways.

Be on AIM in justa a mintue
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Post by StalkingGrunt911 »

Looks awesome, now if only you could inject it, and some how h4x the chainsaw to work. =P
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Post by DoorM4n »

StalkingGrunt911 wrote:Looks awesome, now if only you could inject it, and some how h4x the chainsaw to work. =P


Make the L button a secondary fire...and just have a different sound for that particular trigger fire. Then you can have a gun, and L be the chainsaw
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Post by Rockymods »

Now to make billions of gallons of blood to come out from the gun!
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Post by Hawaiian Modder »

Yea. The first chainsaw in Halo 2 was by pyroman in his Dead In the Water mod.
He used the scorpian tanks minigun projectile, edited it's life span to about half a second, and then raised it's damage to something that was instant kill.

You could easily achieve a working Lancer by setting up 2 triggers and 2 projectiles in the weapon tag. I think theres also something in the weapon tag that makes B not melee any more. Then just make one trigger the Left for the chainsaw, and the other Right for the actual gun. Then just duplicate the tanks minigun projectile, and edit it accordingly, then have both triggers automatic, and set up the triggers and projectiles in weapons accordingly.
BOOM! chainsaw. :P

If you want a more in-depth tutorial, or want some help IM or PM me.
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Post by Nemihara »

Jesus Christ on a pogo stick. No wonder that thing won't load. How many polys is that monstrosity? Use bump mapping if you really, really need to, and just stick to a low poly model. This thing looks directly ripped from GoW. That game was detailed enough to put sweat dripping down on the face. Is Halo a game powered by a goddamn supercomputer? No, that's H3. Does Halo have (or need for that matter) buff, sweaty men in armor bigger than the Mongoose? No.
Like I said, make a low poly version that you created. Then texture it and bump it, then put it in Halo.
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Post by Dragonfire »

did u try Blender? ;)

what format is this in? is it OBJ? :?
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Post by Spwee1494 »

Dragonfire wrote:did u try Blender? ;)

what format is this in? is it OBJ? :?
yes, .OBJ
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