AI respawn script
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
AI respawn script
ok when ever i hit decompile to constructor in script tools it freezes up. in fact when ever i decompile or compile anything it eather feezes or doesent do anything at all. so is there any other way i could inject a script into my map. i already have the chunks in there?
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
well i play the map on my xbox it works fine. ftp it to my comp clone 1 script reflexive. but i did a search befor this and aperently a lot of people had problems with script tools freezing and i added the entity script compialer and redownloaded it like 3 times but when ever i hit compile it says entity has encountered a problem and needs to close. so ya
The newest versions of H2guerilla and h2core contain a newer version of script tools I believe. Check it out here: http://forums.halomods.com/viewtopic.php?t=68071

- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
-
- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
![]() |
![]() |
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
![]() |
open h2core. then open your map in it. then go to map decompile. then then wait about a minute. then go to h2guerilla. open this file C:/tags/H2/scenarios/multi/"your map name"/"your map name".scenario

[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
![]() |
when ever i go to map decompile i get an exseption
can some one just inject the script into the map and make a serenity patch. the map is foundation
squads
-qz_cov_def_spectre
-qz_cov_def_ghosts
-veh_int_hog_ab
-veh_int_ghost_ab
-qz_cov_def_phantom
-qz_cov_def_enforcer_a
-qz_cov_def_enforcer_b
-qz_cov_def_sen_elim
script
if you do this i will put your name in the credits
thanks grim
can some one just inject the script into the map and make a serenity patch. the map is foundation
squads
-qz_cov_def_spectre
-qz_cov_def_ghosts
-veh_int_hog_ab
-veh_int_ghost_ab
-qz_cov_def_phantom
-qz_cov_def_enforcer_a
-qz_cov_def_enforcer_b
-qz_cov_def_sen_elim
script
Code: Select all
(script continuous respawner
(begin
(sleep_until (<= (ai_living_count 0) 1))
(ai_place 0)
))
thanks grim