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Yamagushi
Posts: 871 Joined: Wed Jun 13, 2007 12:38 pm
Location: The Mainframe.
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by Yamagushi » Wed Aug 29, 2007 9:06 pm
ScottyGEE wrote: It looks rather small in the video...
However one thing I must ask, did you get a weapon to fire and drop out of your inventory at the same time? I've never been able to accomplish doing something like that. I can only get it to drop upon firing =(
But its done pretty well
Next stop grav lift
The explode on overcharge as far as ive seen doesnt work on sys link =(
Don't be.
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
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by ScottyGEE » Wed Aug 29, 2007 9:09 pm
Yeah, so neodos has said =(
Really sucks =(
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Technically its only me animating though
neodos
Readers Club
Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Wed Aug 29, 2007 9:14 pm
But i am still trying to make the weapon, what stopped me was the broken idents
turk645
Posts: 2887 Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
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by turk645 » Thu Aug 30, 2007 7:45 am
i need to find a way get a similar effect but a projectile that goes forward instead of in the ground.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
phoenix
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Posts: 608 Joined: Wed Aug 15, 2007 12:04 pm
Location: Helping Master Chief and The Arbiter to kill you
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by phoenix » Thu Aug 30, 2007 9:11 am
I Love it!!Give me tut or give me link for the mod.
AJVELO
Posts: 9 Joined: Tue Sep 04, 2007 10:44 am
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by AJVELO » Wed Oct 10, 2007 9:47 pm
genius ....pure genius