Assault Rifle Help
Assault Rifle Help
I need to get The Halo 1 Assault Rifle and Put It into Halo 2 so if someone can help me do this it would be greatly apprieciated all I need Is the Stats for its MELEE, Projectile Damage and the Assault Rifle Model and Skin also The Effect and Sound of the Dryfire and Firing
well for that stats there are two options. either you can make them up yourself (but they must be within the bounds of balance) or you could open a halo 1 map and find the exact stats for accuracy, damage etc. If you have halo 1 for xbox or pc this can be done.
ask for the model, either do a model injection using entity or mabey someone will be kind enough to let you use one of their models.
also i guess you could extract a tag from someones map that already has the AR in it, but you should get permission first and give credit to the original creator if and when the mod is released.
ask for the model, either do a model injection using entity or mabey someone will be kind enough to let you use one of their models.
also i guess you could extract a tag from someones map that already has the AR in it, but you should get permission first and give credit to the original creator if and when the mod is released.
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Ok I went into The map BloodGultch from Halo for PC TRIAL and Extracted Everything for the AR i got The MODELS 1st and 3rd, I have all the Sounds, I have the ipt meta, I have the Skins, I Have the effects, I have all the Stuff i just need to know how inject it into the map (Lockout)
I want to make it a new weapon but i wont Mind overwriting a weapon on the map
I want to make it a new weapon but i wont Mind overwriting a weapon on the map
Ok i did that but on the SMG and it says error .mtl is missingYamagushi wrote:Download Entity, Open map, click the MODE tag, scroll down to and click ...weapons/battle_rifle/battle_rifle, on the upper right side of the program click the white plus sign in the blue circle, click inject model, inject you model. Wala
mmm ok go to the mode tag, click the smg that does not say "fp" in it, click the plus, go to extract meshes to object, save to a folder, go into that folder and replace the .obj file with the AR .obj leaving the SMG's filename, then do what i said before but inject that folder u just made
** do the same matter for the .dds files for the skin
** do the same matter for the .dds files for the skin
Don't be.


this is almost right. do what he did. but you must extract the battle rifle first. extract it to your desktop to a folder called AR. when you open the AR folder you should see Battle_rifle[0]. Battle_rifle[1], and Battle_rifle[2]. now, assuming that the halo 1 assault rifle is a .obj, copy it into the AR folder. assume for a second that the .obj file that is the halo 1 assault rifle is called halo1assault.obj. copy halo1assault.obj 2 times. thus you have halo1assault.obj, copy of halo1assault.obj and copy 2 of halo1assault.obj so now you must rename halo1assault.obj, copy of halo1assault.obj and copy 2 of halo1assault.obj to Battle_rifle[0]. Battle_rifle[1], and Battle_rifle[2].. thus, the original battle_rifle model was erased and replaced with the halo 1 assault rifle. now using entity go to the battle_rifle mode tage and click the blue plus sign and inject mesh. this WILL NOT overwrite the original battle rifle model in your map, rather it will make a brand new mode tag, thus you can have both the BR and AR in the map if you wish. hope this helps.Download Entity, Open map, click the MODE tag, scroll down to and click ...weapons/battle_rifle/battle_rifle, on the upper right side of the program click the white plus sign in the blue circle, click inject model, inject you model. Wala
if this is too hard to understand i will make it point form and much more friendly, its because im in a rush right now, sorry. post back with your results
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Ok I did Everything like you said then I renamed it to objects\weapons\rifle\ar\ar but there was no weapon tag so lol how do i do that or should i just overwrite everything to the original SMG by not renaming it and then it has a weapon tag
edit: really man, you should talk to me before you ask.
When you duplicate a weapon tag, you swap the mode for that of your new model. there 3rd person should be fixed. after that you have to make your weapon appear on the map. go to ITMC and swap a weapon (this is for testing) for your duplicated weapon. (I'm assuming you dupe'd a weapon instead of overwriting.)
Testing....O.o I'm not sure.... okay, after a few rounds of testing, I came up with an incomplete model. I have the shape, but it isn't solid. and It doesn't show up all the way. It shows like one side of the model at a time, and its invisible on the inside. Really hard to describe, lemme grab some pics.
edit: really man, you should talk to me before you ask.
When you duplicate a weapon tag, you swap the mode for that of your new model. there 3rd person should be fixed. after that you have to make your weapon appear on the map. go to ITMC and swap a weapon (this is for testing) for your duplicated weapon. (I'm assuming you dupe'd a weapon instead of overwriting.)
Testing....O.o I'm not sure.... okay, after a few rounds of testing, I came up with an incomplete model. I have the shape, but it isn't solid. and It doesn't show up all the way. It shows like one side of the model at a time, and its invisible on the inside. Really hard to describe, lemme grab some pics.
i know what you are talking about, one half of the gun, the left side of it, is missing. this is a problem with the model. you most likely got the model from halo 1 xbox. try it from the PC version. you need to use HEK with the correct plugin to extract the model. search for a tutoral in the halo 1 forums then repeat what i said.
k here is a step by step walkthrough of what you need to do. this may also be useful for other people. sorry about no pics but im not at my house so...someone, if not you, may make use of this
1. open your map in entity
2. go to the mode tag
3. find the 3rd person halo 2 battle rifle model in the mode tag
4. extract the mesh by clicking the blue + sign
5. extract the model to a folder on your desktop called "BR"
6. in the "BR" folder you will have one folder called "Textures" and three .obj files called "battle_rifle [0]", "battle_rifle [1]" and "battle_rifle [2]" and a mtl file for your .obj files
7. take your "Halo 1 Assault Rifle" model, where ever it may be located on your computer, and put it in a folder on your desktop called "AR" and make 2 copies of it such that you have the original and 2 duplicates. make sure when doing this step the assault rifle model is not in the "BR" folder. this is a slight alteration to my previous tut, but this will make things easier to understand
8. rename the assault rifle model and its 2 duplicates to "battle_rifle [0]", "battle_rifle [1]" and "battle_rifle [2]"
9. take your new renamed battle_rifle models, from the "AR" folder and copy them into the BR folder. This will overwrite the battle_rifle model with the assault_rifle model.
10. what you have just done is overwritten the battle_rifle model with eh halo 1 assault rifle
11. now reopen entity and find the halo 2 battle rifle model in the mode tag
12. click on the odel and then select the blue + sign and select the option to import a mesh.
13. navigate to the BR folder on your desktop and press "OK"
15. after 2-6 seconds you will be prompted with a dialog box with the option to rename the the new model, rename it to "objects\weapons\rifle\AR\AR" and press okay.
16. now you have two options, either to swap battle_rifle.mode to your new AR.mode in the battle_rifle.hlmt or make a whole new set of tags to make a brand new weapon.
k here is a step by step walkthrough of what you need to do. this may also be useful for other people. sorry about no pics but im not at my house so...someone, if not you, may make use of this
1. open your map in entity
2. go to the mode tag
3. find the 3rd person halo 2 battle rifle model in the mode tag
4. extract the mesh by clicking the blue + sign
5. extract the model to a folder on your desktop called "BR"
6. in the "BR" folder you will have one folder called "Textures" and three .obj files called "battle_rifle [0]", "battle_rifle [1]" and "battle_rifle [2]" and a mtl file for your .obj files
7. take your "Halo 1 Assault Rifle" model, where ever it may be located on your computer, and put it in a folder on your desktop called "AR" and make 2 copies of it such that you have the original and 2 duplicates. make sure when doing this step the assault rifle model is not in the "BR" folder. this is a slight alteration to my previous tut, but this will make things easier to understand
8. rename the assault rifle model and its 2 duplicates to "battle_rifle [0]", "battle_rifle [1]" and "battle_rifle [2]"
9. take your new renamed battle_rifle models, from the "AR" folder and copy them into the BR folder. This will overwrite the battle_rifle model with the assault_rifle model.
10. what you have just done is overwritten the battle_rifle model with eh halo 1 assault rifle
11. now reopen entity and find the halo 2 battle rifle model in the mode tag
12. click on the odel and then select the blue + sign and select the option to import a mesh.
13. navigate to the BR folder on your desktop and press "OK"
15. after 2-6 seconds you will be prompted with a dialog box with the option to rename the the new model, rename it to "objects\weapons\rifle\AR\AR" and press okay.
16. now you have two options, either to swap battle_rifle.mode to your new AR.mode in the battle_rifle.hlmt or make a whole new set of tags to make a brand new weapon.
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