beam emitter for bg

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pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

beam emitter for bg

Post by pokecancer »

i imported the beam emitter from halo. it works without restarting. if you walk into it will send you half way across the level and kill you. i couldn't fit the sound anywhere but besides that it's perfect. and it shows in sparkedit for some reason!
uh correction. worked. i will fix this after some dennys. ok i'm back from taco bell actually and here is the working beam emitter.
Attachments
beamemitter.rar
working beam
(43.32 KiB) Downloaded 288 times
Stinger77s




Wordewatician 100

Posts: 131
Joined: Sat Apr 03, 2004 1:10 pm

Post by Stinger77s »

All American Slam sounds really good right now!
SEHF





Posts: 217
Joined: Wed Mar 17, 2004 6:40 pm

Post by SEHF »

Nice, pretty amazing! Maybe I can use this in one of my mods...
adam07





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Location: Colorado
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Post by adam07 »

lol this gun is awsome, but I can't really see how you could use it for a real game of ctf or anything. I guess it's just here for fun.
Sig too big
Halo117





Posts: 149
Joined: Sun Jan 18, 2004 3:33 am
Location: Denmark

Post by Halo117 »

Sweet, i like it.

Could you make it be in random positions, like it stoped firering somewhere, and then reapered a random place?
Bassist-X





Posts: 135
Joined: Tue Apr 27, 2004 8:30 pm

Post by Bassist-X »

Is this supposed to be the giant magnifying glass effect? Master Chief never felt so much like an ant. :wink:
beamer





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Joined: Tue Sep 28, 2004 2:13 pm

Post by beamer »

Hey, ya know what would be totally awesome? A rocket launcher that always holds one rocket that always goes upwards. The cool thing would be that after it reaches a certain height, the sky turns dark and the rocket chain spawns down about 20 beam emitter projectiles and smashes anyone and anything that is not hiding, like a Plasma SUPERNUKE...he he he... :twisted:
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