Needler Homing
Needler Homing
How do i go about increasing its homing capabilities so it follows better and can make sharper turns?
Don't be.


its either in the proj tag or the proj reflexive of the weapon tag, or both.

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- JacksonCougAr
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oddly enough i found this earlier today (note by found i mean i read the name and said "ahhh that makes sense"
) in the proj tag "Guided Angular Velocity"
Note 2: i believe the named value is the min value and the unknown below is the max value

Note 2: i believe the named value is the min value and the unknown below is the max value

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but there is something in the weapon tag also that makes it home.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Yeah, I've wondered about the guided angular velocity. I've always assumed it meant how fast the projectile could turn. But then I think about the lock-on rocket, which spirals toward the target instead of flying straight to it like a regular rocket, in addition to turning and following the target. So there are two kinds of angular velocity there - the spiral speed, and the homing/turning speed. I suspect that the lock-on rocket is different from the needler shard or overcharged plasma pistol bolt though. It has the lock-on bit set in the rocket launcher [weap] tag, and I think it's the only one that does.
So yeah, your best bet is to change the guided angular velocity and see if that works.
BTW, Xzodia, did you ever figure out how to lock onto anything, including weapons or bipeds? I've read that thread a few times and can't get a satisfactory answer.
So yeah, your best bet is to change the guided angular velocity and see if that works.
BTW, Xzodia, did you ever figure out how to lock onto anything, including weapons or bipeds? I've read that thread a few times and can't get a satisfactory answer.
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with entity, you get a something box from something else that is lock-onable, and change the marker to something on the model. say the grunt. in it's "something" box, let's do the head. there is a check where it says make marker lock-onable or something like that, click it and save and resign and ftp
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locking onto a biped is easy...and in theroy using the same method with a weapon should mean you can lock onto someone holding said weapon...however you cant lockon to something which is inactive just as you cant lockon a inactive vehicalCaptainPoopface wrote:BTW, Xzodia, did you ever figure out how to lock onto anything, including weapons or bipeds? I've read that thread a few times and can't get a satisfactory answer.

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
now if only i could figure out the rockets secret to anywhere lockon. I say this cause the rocket will always home in, even if you looks the opposite way from someone, i need to find out how to do this with other projectiles.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)