Non Spinning Pelican Without a Mach
- killarzachary
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Non Spinning Pelican Without a Mach
Does anybody know how to make it so the Pelican dosen't spin and at the same time dosen't need to be on a mach?

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The pelican and phantoms don't have bsp phmo(?) or something so atm it's not possible.
If the place your going to spawn the pelican is flat you could null the shad's in the mode of your mach and you could designate that as the landing and take-off pad.
Just an Idea.
If the place your going to spawn the pelican is flat you could null the shad's in the mode of your mach and you could designate that as the landing and take-off pad.

Just an Idea.
Last edited by Hawaiian Modder on Tue Aug 28, 2007 10:03 am, edited 1 time in total.
- killarzachary
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- killarzachary
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actually it that mod is not what you're looking for because that mod is just a bunch of machs placed under the bsp everywhere on groundkillarzachary wrote:Uknowing Acorn's mod Pelican's Beach is supposedly that way.Hawaiian Modder wrote:Oh, Well last time I checked It wasn't possible, I still haven't seen a mod or even a picture of it working.
- killarzachary
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until we can create phmo its not gonna happen, i've tried a million different ways

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too bad my mothod doesnt work on bsp collision xzodia 


"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- JacksonCougAr
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you mean...turk645 wrote:too bad my mothod doesnt work on bsp collision xzodia
that one? lolJacksonCougAr wrote:I would have thought that attachments would have worked >_> I mean attach a tank to the underbelly, null the shaders, and voila... but I'm just throwing this off the cuff so idk..
i might look into that again tomorrow, if only for kicks

ever tried switching the pelicans phmo? try it. its funny XDRockymods wrote:I thought you could switch the pelicans [phmo] to the crashed one. But I could be wrong..

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- JacksonCougAr
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the problem is only certain phmo's attach and they attach in different ways >_<JacksonCougAr wrote:lol; great minds think alike!![]()
just for kicks add the errm... bridge phmo to the tankCould make splatter kills most enjoyable, lol.
i believe there's something in the hlmt that says how it attaches but i failed to find it
edit: note to turk, i had forgotten it didnt attach the bsp collision, however it is possible the object in question didnt have bsp collision...

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Old Plugins you have, upgrade you must...
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"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- JacksonCougAr
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Yea >_> I was very confused when I attached a... lift thingy from coagulation... I attached its phmo to... a firepit and instead of shooting you up it kind of forced you in one direction...(I used it for my firepit cause it doesn't move when a player collides with it, instead the player gets moved, lol). So maybe your right about the phmo being affected by some external setting. I've noticed also that I've only been able to get collision using a vehicle to vehicle attachment. AKA warthog turret...
collision from a tank or any vehi is news to me....

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.