Ill Made Applications
- Shadowz_O_Death
- Posts: 188
- Joined: Wed Nov 01, 2006 8:38 am
- Location: Pittsburgh, PA Xlink: Shadowz_O_Death
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Thanks for your curiosity/concern. The LTMP dependency matches the SBSP dependency and all ITMC dependencies are referenced to something. I never touched any of the ITMC dependencies. Also, this error is very common and is just a bug within the code of H2Core.SpecOp44 wrote:Just curious, but does the lightmaps match the BSP? And also, are all ITMC's referenced to something (as in none are set to null)? Because that could also be the cause...
Regards,
Shadowz_O_Death
- DoorM4n
- Readers Club
- Posts: 2530
- Joined: Mon Aug 15, 2005 2:48 pm
- Location: Smurf Village Team: Team DeFiance
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I don't mean to bump but I would like to see how the Y/P/R calculations are going. A new mod is in need of a perfect YPR or else I will have to bring out some serious modding in which I dont care what happens, I work all night to get those coords perfect. (Like what I did for Dawn of Warfare and Lockout Underground Arena)




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- P8ntballer24
- Posts: 795
- Joined: Wed Aug 24, 2005 7:55 pm
- Location: United States Total Posts: 1,039 .... Team: Brok3n Halo
- Contact:
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Me and poke tested that for weeks, its VERY hard to fix (so it seems) it requires halo2 to entity back halo 2 to entity back and forth till its spot on.killarzachary wrote:I'm pretty sure theirs nothing you can do about that.Unilat wrote:Name: Entity, any version (1.3 is what I use)
Description: Incorrect yaw, pitch, and roll calculations
Scenario: When using the bsp viewer, yaw works perfectly (but also displays backwards with roll at the bottom of the screen) however, when a combination of yaw and roll, or yaw and pitch, or just pitch or roll by themselves is changed, objects get whacked out and face the incorrect directions in game.
Current Fix: Guess and check possibly.
Darkmatter it self had some YPR errors, poke always told me there different in entity so he could not port them in, its not A hard fix, but as it seems from back in entity beta, it took alot of tunning.

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- StalkingGrunt911
- Posts: 3618
- Joined: Wed May 24, 2006 12:30 pm
- Location: Florida!
- Contact:
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