Need some asnwers about moding
Need some asnwers about moding
I usually play on xlink kai and I like to host games like run forest run, aka as cat and mouse, my question is, if Iam the host is there is any possibility to add extra warthogs to coagulation and people who join in with normal coagulation map version can see in anyway the warthogs? i guess its probably not possible.
if can be done can someone point me to directions on how to do it?
if can be done can someone point me to directions on how to do it?
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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yes it is possible. very easy to do

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I'm no genius, but I think you could swap the meta of the warthog with a weapon or another vehicle, so instead of that item spawning, a warthog takes it's place. It's very easy to do in Dothalo, and you can do it in other programs, but I haven't looked around in entity enough yet to know
But Fuzzys right, it's really easy to do.

No. Just no.
There are plenty of ways to do it, but the easiest would be to open an itmc tag, swap the Tag Class (itmc) to vehi, and then select the vehicle you want to spawn. The Warthog, in this case. Then just open the BSP Viewer (in Entity), find the weapon spawn(s) that you swapped, and move them to wherever you want.
In-Depth (and slightly different) tutorial
There are plenty of ways to do it, but the easiest would be to open an itmc tag, swap the Tag Class (itmc) to vehi, and then select the vehicle you want to spawn. The Warthog, in this case. Then just open the BSP Viewer (in Entity), find the weapon spawn(s) that you swapped, and move them to wherever you want.
In-Depth (and slightly different) tutorial
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- Posts: 17
- Joined: Sat Aug 26, 2006 12:17 am
- Location: lost somewhere I don't know where I am.
3or more diffrents ways to get extra hog/s on map. DH=dothalo Ins=Insolence
option 1:is if you don't mind losing a weapon from the map.
option 2:is if you want to keep all the weapons and add extra hogs.
Opt1: {example}DH - goto itmc tag pick rocketlauncher goto dependencies and swap weap - objects\weapons\support_high\rocket_launcher\rocket_launcher for
vehi - objects\vehicles\warthog\warthog. save in dependencies,save in TAGS fix encryption resign and go.
Opt2: {example}Ins - goto itmc click on rocketlauncher then right click and choose duplicate . i always fix encryption then close map then close insolence and resign idkway. DH - goto itmc tag find \rocket_launcher2
then swap weap - objects\weapons\support_high\rocket_launcher\rocket_launcher for
vehi - objects\vehicles\warthog\warthog. save in dependencies,save in TAGS. Then goto the [scnr]scenario find itmc - frag or plasma nade "any"
and swap if for itmc - the \rocket_launcher2 [whch is ur extra hog] save changes in dependencies... and in tags , fix encryption and Resign. Ta Da! new hog on map that every1 can use.
Note u may wanna change the nades/RL2's spawn time specially if you swap it for more then 1 nade and you may want to place your nade[RL2=HOG} with Entity.
Or you can {DH} go vehc tag and swap those for hogs.
Hope this Helps and is comprehensible
And yes this is similar to Mrballs TuT cept without cloning chunks or using entity........ LOL I still use it for placing my Extras
It wasnt showing fleabag77's message
option 1:is if you don't mind losing a weapon from the map.
option 2:is if you want to keep all the weapons and add extra hogs.
Opt1: {example}DH - goto itmc tag pick rocketlauncher goto dependencies and swap weap - objects\weapons\support_high\rocket_launcher\rocket_launcher for
vehi - objects\vehicles\warthog\warthog. save in dependencies,save in TAGS fix encryption resign and go.
Opt2: {example}Ins - goto itmc click on rocketlauncher then right click and choose duplicate . i always fix encryption then close map then close insolence and resign idkway. DH - goto itmc tag find \rocket_launcher2
then swap weap - objects\weapons\support_high\rocket_launcher\rocket_launcher for
vehi - objects\vehicles\warthog\warthog. save in dependencies,save in TAGS. Then goto the [scnr]scenario find itmc - frag or plasma nade "any"
and swap if for itmc - the \rocket_launcher2 [whch is ur extra hog] save changes in dependencies... and in tags , fix encryption and Resign. Ta Da! new hog on map that every1 can use.
Note u may wanna change the nades/RL2's spawn time specially if you swap it for more then 1 nade and you may want to place your nade[RL2=HOG} with Entity.
Or you can {DH} go vehc tag and swap those for hogs.
Hope this Helps and is comprehensible

And yes this is similar to Mrballs TuT cept without cloning chunks or using entity........ LOL I still use it for placing my Extras

It wasnt showing fleabag77's message


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no thx it was not cofusing in fact I was kinda lost in finding the right tags until you pointed me some example. I will try to add an extra hog with isolence but after I add it a new one, how I can place the spaw of that extra hog next to the other hogs on the base?
EDIT: on more thing I would like to learn, is how I change the maps that are listed in the chose map menu, I mean How I remove and add maps there. it's on mainmenu.map I suppose. should I use dothalo also, or insolence? if so can anyone point me the tag that I must modify.
EDIT: ok found my second answer, I should use menu menu menu app. so now just miss how to replace the warthog position.
EDIT: on more thing I would like to learn, is how I change the maps that are listed in the chose map menu, I mean How I remove and add maps there. it's on mainmenu.map I suppose. should I use dothalo also, or insolence? if so can anyone point me the tag that I must modify.
EDIT: ok found my second answer, I should use menu menu menu app. so now just miss how to replace the warthog position.
ok this time I wont double post
, right now I already figured out perfectly how to replace an item on the map for a warthog, but what I really want is to add a new warthog on the map without replacing anything. if anyone could give me some directions Iam kind lost here got no idea on what to add since theres is hundreds of tags.

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- Posts: 17
- Joined: Sat Aug 26, 2006 12:17 am
- Location: lost somewhere I don't know where I am.
...Fleabag77 wrote: In-Depth (and slightly different) tutorial




>----------------------->I'm the one in the Middle in the back!