yes, so you can have 1 plugin set for HMT and 1 for HHT and you don't have to swap in and out XMLs
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
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Andrew_b wrote:this topic was just to prove that you dont need hht to dependency swap <_<
Andrew_b wrote:i see no point in useing hht anymore
I thought that was what the topic was about
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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mmk
btw you should explore your HMT dependency swapping discovery and see if you can do something extra with it, that neither program does
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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.MD wrote:But HHT doesn't have Phenomena's plugin pack.
phenom has made plugins for HHT as well
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Andrew_b wrote:those plugins work for hht im pretty sure
but HMT RULES!!!!
indeed.
btw hht can have plugins for the model, sound and bitmap tags, so they do most definately work together.
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
|||Lethargy||| Mr. Mohawk|||
|||feel free to contact me via PMs, AIM, MSNM, or Xfire if you have any questions|||
HHT AND HMT do the same thing except hht swaps tags, and HMT can PMI
of corse theres HMTs ability to open trial maps w/o sparkedit and if it can swap tags that meens (even if it is slower) HMT can do everything HHT can and more but not as efficient as HHT