Help bsp flattend but collision still remains.

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koekoek





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Help bsp flattend but collision still remains.

Post by koekoek »

I accedentialy flattend out the whole bsp for coagulation but now i want the collision to be flattend to.

Help me.
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Zone 117




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Post by Zone 117 »

Not possible.
Unless.... since it's just flat, add a bunch of DeltaHalo bridges right under the bsp.
Sloppy and improper, but it works.
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xzodia




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Post by xzodia »

Zone 117 wrote:Not possible.
Unless.... since it's just flat, add a bunch of DeltaHalo bridges right under the bsp.
Sloppy and improper, but it works.
actually it is very possible, with several different programs :?
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koekoek





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Post by koekoek »

Zone i don't think you understand it right.

What i meant was: The bsp is flat but the collision is still the same.
so when i walk on coagulation it is not flat.
It is very bumpy.
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Zone 117




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Post by Zone 117 »

xzodia wrote:
Zone 117 wrote:Not possible.
Unless.... since it's just flat, add a bunch of DeltaHalo bridges right under the bsp.
Sloppy and improper, but it works.
actually it is very possible, with several different programs :?
Not that I know of... every time I try it either doesn't fatten it or corrupts the map. What program?
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xzodia




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Post by xzodia »

GG's bsp tools
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Post by OwnZ joO »

high6's bsp tool works too
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