Making certain surfaces climbable
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Making certain surfaces climbable
Collision surfaces in the BSP have the option to be made climbable, but is there a way to make scenery, machs or blocs climbable? I'd like to make some watchtowers that you have to climb up to reach. Elevators, teleporters and air lifts are no good for what I have in mind. I want the same functionality as Wall Walker, just applied to specific objects or surfaces that I can position wherever I want.
Is it possible?
Is it possible?
I don't think so. Halo 2 came with options to make parts of the bsp climbable (for the ladders.)
You would have to add the entire option for objects.
You would have to add the entire option for objects.


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- -Treetoad-
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Yep, but that's irrelevant. Bungie still made the option to make BSP climbable, they didn't make that option for objects.-Treetoad- wrote:i only remember two ladders in the game, one on outskirts and the other on headlong


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- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Well, I've poked around in the [coll] and may have found a trail of breadcrumbs. In the Collision Surfaces reflexive of the [sbsp] class, there are four flags, one of which is "Is Climable." In the [coll] class, there is almost exactly the same series of reflexives, including a byte for Flags. It's a bitmask, I presume. If there are four flags masked by the byte, then each flag gets two bits, right? If they are listed left to right from most significant to least significant bit, and 0 means off, then setting "Is Climable" should be
00 00 11 00 (binary) = 12 (decimal).
If they are listed LSB to MSB, then it should be
00 11 00 00 = 48 (decimal)
However, I tried setting the Flags byte for all the surfaces of a bridge plank to 12, 48, 255, maybe a couple of others, and saw no changes. Same old bridge plank, not climbable, not breakable.
Any ideas? Bueller?
Kornman, can you elaborate on what you mean by changing the collision model?

00 00 11 00 (binary) = 12 (decimal).
If they are listed LSB to MSB, then it should be
00 11 00 00 = 48 (decimal)
However, I tried setting the Flags byte for all the surfaces of a bridge plank to 12, 48, 255, maybe a couple of others, and saw no changes. Same old bridge plank, not climbable, not breakable.
Any ideas? Bueller?
Kornman, can you elaborate on what you mean by changing the collision model?

There just aren't options for it..CaptainPoopface wrote:Well, I've poked around in the [coll] and may have found a trail of breadcrumbs. In the Collision Surfaces reflexive of the [sbsp] class, there are four flags, one of which is "Is Climable." In the [coll] class, there is almost exactly the same series of reflexives, including a byte for Flags. It's a bitmask, I presume. If there are four flags masked by the byte, then each flag gets two bits, right? If they are listed left to right from most significant to least significant bit, and 0 means off, then setting "Is Climable" should be
00 00 11 00 (binary) = 12 (decimal).
If they are listed LSB to MSB, then it should be
00 11 00 00 = 48 (decimal)
However, I tried setting the Flags byte for all the surfaces of a bridge plank to 12, 48, 255, maybe a couple of others, and saw no changes. Same old bridge plank, not climbable, not breakable.
Any ideas? Bueller?
Kornman, can you elaborate on what you mean by changing the collision model?


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- DARKPARAD0X
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Unless they are part of the BSP, which I they probably are.DARKPARAD0X wrote:there are two ladders on waterworks you might be able to take them out of there and use them and then stack them in entity


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- newbymodder
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