Removing BSP
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Removing BSP
ok i removed the BSP from zanzibar and i dont know if that would make it crash or not. Do i have to add another BSP cuz i removed the other? im new to the BSP stuff...
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- -Treetoad-
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no, in fact theres a very useful app out there for removing the bsp
I'll link you up in a minute.
lol nvm I'm too lazy, but anyways theres an application called bsp editor that has a "remove bsp" option. I've tried it and it works well so I would use it if I were you
just use the search button
I'll link you up in a minute.
lol nvm I'm too lazy, but anyways theres an application called bsp editor that has a "remove bsp" option. I've tried it and it works well so I would use it if I were you
just use the search button

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It didn't really "remove" the bsp, more like hid it or nulled it. The BSP data is still in the map. You can use H2C/H2G to take apart the map completely, then rebuild it with a different bsp.aBrownPuddle wrote:well i have the app (thats how i removed it)
i was just wondering if that would make the map crash if i never added a new one...
I wrote a tutorial on it.


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It will load, all the BSP is, is the level structure: the ground, walls, buildings, ceiling, ect. Think of it as a big object. Removing it would be just like removing a mach, or a scen object from the map, just on a larger scale.aBrownPuddle wrote:thanks Zone, but i still am wondering if my map will load without a BSP, or if you will just fall thru the machs cuz i "removed" the BSP...


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- XxPTLegitxX
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No problem, and good luck.aBrownPuddle wrote:ok thank you Zone
thanks for the tut also
i am going to be working on this Zanzibar Obstacle Course and a SP->MP Conversion this weekend cuz i'll have a fast computer![]()
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A little late.XxPTLegitxX wrote:Yea kinda wat zone said i null it out shaders of the bsp



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- CCB_Jahrizzy
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You can also move it in Prey's Visual Scenery Mover


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