foxfanatic23I7 wrote:I think it would have been cooler with bridge connecting each of the little islands, but that's just me. Other than that, cool!
yeh it would be and maybe switches with bridges so you can like mess around and make it a tatical advantage or somet? or am i just goin to far
Nice mod
no i like that idea if there was just like say a few gondolas in the middle with containment bridges that were skinned like wood and you could retract them up and down with the switch
foxfanatic23I7 wrote:I think it would have been cooler with bridge connecting each of the little islands, but that's just me. Other than that, cool!
yeh it would be and maybe switches with bridges so you can like mess around and make it a tatical advantage or somet? or am i just goin to far
Nice mod
no i like that idea if there was just like say a few gondolas in the middle with containment bridges that were skinned like wood and you could retract them up and down with the switch
There you go CCB_Jahrizzy (crazy A** name, bu i like it )#
he aim'd me to help with team spawns lol but i suck at that stuff i like this alot ya i know you said that teleporters seem to make it more fun but to me with bridges then you have open targets and don't have to worry about assassinations
Yeah, it aint bad... even though you half "4$$" fix with height probablem, also islands should have been bigger and made 2 way teleports (if that possible, should be did it in relic) anyways, its a good first map
CCB_Robmistere wrote:Yeah, it aint bad... even though you half "4$$" fix with height probablem, also islands should have been bigger and made 2 way teleports (if that possible, should be did it in relic) anyways, its a good first map
i find that ironic that one of your ccb members who you said you just got into modding would say good for a first lol