Okay i did a Sp-Mp bsp conversion. Its the 05a_Deltaaproach BSP_00. So you dont have to look it up. Its the level where u start off with the marines from the drop pods. Anyway the death zones are not there. When my guy jumps off the cliff he just lands on the ground at the bottom under the water perfectly unharmed.
Is there anyway i can make so any collision with the water does like 2000 damage? Or anything. But yea i need help. Please and Thank you =]
Help With Death Zones
-
- Posts: 12
- Joined: Tue Feb 06, 2007 4:25 pm
- Location: Canada!
- Contact:
Falling damage is in the matg tag.
For some reason H2C really messes up Death Zones. Transfer the death zones chunks in the scnr tag from the original SP map to your new one.
A lot of time for me, when I try and move the death zone position in Entity's BSP viewer, it doesn't save, it always reverts back. So move the death zones, then re-select them, at the bottom you will see the new coords for it. Copy those coords down, then manually change them in the scnr meta editor.
For some reason H2C really messes up Death Zones. Transfer the death zones chunks in the scnr tag from the original SP map to your new one.
A lot of time for me, when I try and move the death zone position in Entity's BSP viewer, it doesn't save, it always reverts back. So move the death zones, then re-select them, at the bottom you will see the new coords for it. Copy those coords down, then manually change them in the scnr meta editor.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
1) I'm pretty sure that is not true.OwnZ joO wrote:I'm pretty sure that the base map for the conversion needs to have death zones in it or it won't work.
2) Your statement is irrelevant, the bsp he is using had Deathzones.
Here Acorn, I recently just finished a tutorial on Deathzones.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.