MapPack Halo UNLEASHED
- AFuzySquirrel
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MapPack Halo UNLEASHED
ok so before i work on the daring feat i would like to know if its possible.
can i do a bsp conversion from halo 1 to halo 2. that way i can have all halo SP and MP maps in 1 game
can i do a bsp conversion from halo 1 to halo 2. that way i can have all halo SP and MP maps in 1 game
- killarzachary
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Re: MapPack Halo UNLEASHED
No.AFuzySquirrel wrote:ok so before i work on the daring feat i would like to know if its possible.
can i do a bsp conversion from halo 1 to halo 2. that way i can have all halo SP and MP maps in 1 game
- AFuzySquirrel
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- Joined: Fri Jun 22, 2007 9:04 pm
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- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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No it's not possible right now, and probably never will be.


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
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Halo 1 and 2 were both made by Bungie. Halo 2 is the successor of Halo 1. Thus it stands to reason that Halo 2 is going to be like Halo 1. Farcry and Socom on the other hand are 2 completely different games. But Halo 1 and 2 are very obviously not. The point I'm trying to make is that Halo 2 just uses an upgraded engine than that that was used for Halo 1. Therefore such a conversion is very possible.DoorM4n wrote:No, its because halo 1 is not Halo 2. As well as Farcry is not Socom.
It's interesting how so many people here have very closed minds. The .map file is just a container in which geometry, models, sounds, weap. properties etc are all stored. The eventual result once the data is read and displayed on screen is containment, lockout etc.
I find it funny that people think something is impossible because entity can't do it, or dothalo, or whatever other app. Both halo 1 and 2 use the .map container. True the structures differ, but the fundamentals are still near-same. So why could one not take the contents of one, and put it in the other?
Answer: they could. The impossible is the limits of the engine. If the engine can't handle then no it is definitely not going to happen. One example is a reflexive can't contain more than 99 chunks, I think that's right - Whether it is or not doesn't matter, the point is that there is a limit, and your not getting past it because that's what the engine is restricted to.
The great thing about the Blam engine is there's so much tweakables that near everything is possible, which is of course great for us.
The question that should really be being asked here is 'have we as modder's done enough research into both .map formats, that we understand how to transfer one to another.'
The answer to that is both yes and no. We can transfer models, sounds, edit most properties of most objects. But there are still many things that we have not done enough research on to fully understand. So a full conversion is something that isn't going to happen with today's applications.
Note that I speak on our progress as a whole. Not for such teams as that developing prometheus, who feel the need to keep everything they find a secret, so to promote their own application

Halo 2 Prophet - Skin with ease with the simple 3D point and click interface.
Halo 3 Research Thread - Contribute to the research into Halo 3.
Halo 3 Research Thread - Contribute to the research into Halo 3.
- AFuzySquirrel
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If we get custom BSP working, it will most likely be through H2V. So it might be possible to use an H1 bsp model for an H2V map.AFuzySquirrel wrote:well if custom bsp's get working wont the halo 1 bsp's be possible?
or with some tweaking
another problem is physics. halo 1 didnt use havok as far as i recal


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- newbymodder
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well um remember that halo 1 pc maps were converged for halo 1 xbox so technically as prey said with alot of hard work you ought to be able to add halo 1 maps to halo 2 because its just upgraded stuff now if you wanted to reverse the effect as in halo 2 maps in halo 1 you would need halo pc lol because i think that would be entirely impossible. sry for the off topicness good luck on this i hope you get it working the more new stuff the better
- -Legendary-
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- DarkShallFall
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- AFuzySquirrel
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