Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Atticus_Nair
Posts: 79 Joined: Fri Jul 20, 2007 2:55 pm
Location: in front of a bright night
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by Atticus_Nair » Sat Aug 11, 2007 2:51 pm
Is there any way to make a object in ivory tower (the celling supports) to have no collision? ive tool them out with the [scnr] tag, but it still has a collision, i know you can null out shaders and collisions in the [mode] tag but there isnt one ... has anyone got a clue how yo do this?
AFuzySquirrel
Posts: 362 Joined: Fri Jun 22, 2007 9:04 pm
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by AFuzySquirrel » Sat Aug 11, 2007 2:58 pm
im pretty sure that they are part of the bsp so you can get rid of them
Atticus_Nair
Posts: 79 Joined: Fri Jul 20, 2007 2:55 pm
Location: in front of a bright night
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by Atticus_Nair » Sat Aug 11, 2007 6:34 pm
i trierd nulling them out, but my map froze
Sgt.Peppers
Posts: 2277 Joined: Thu Jul 06, 2006 1:25 pm
Location: Texas
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by Sgt.Peppers » Sat Aug 11, 2007 6:36 pm
I'm pretty sure they're part of the BSP, trying to null them out probably would corrupt the map.
kibito87
Posts: 3461 Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
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by kibito87 » Sat Aug 11, 2007 7:54 pm
You would have to extract the model and edit it in a 3d modeling program.
DarkShallFall
Posts: 1992 Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
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by DarkShallFall » Sat Aug 11, 2007 10:03 pm
Did you check to see if they where bsp scenery? Try this
app If they apear white then you can select them and move them.
Iron_Forge wrote: I assume I won?..I should get an emblem...
Atticus_Nair
Posts: 79 Joined: Fri Jul 20, 2007 2:55 pm
Location: in front of a bright night
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by Atticus_Nair » Sat Aug 11, 2007 10:11 pm
Darkshallfall wrote: Did you check to see if they where bsp scenery? Try this
app If they apear white then you can select them and move them.
i have that, and i havent tried that yet .. will do