More Fucking Problems with Air Tank

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Dissolution241





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Joined: Fri Feb 02, 2007 7:34 pm
Location: Oregon

More Fucking Problems with Air Tank

Post by Dissolution241 »

Okay. I want the air tank in Headlong to explode and cause damage when you shoot it. Here's what I have attempted (and failed):
1. Open up the map in Entity.
2. Go to the [hlmt] tag of the Fusion Coil.
3. Go to the Chunk Cloner.
4. Open up the Health/Shields reflexive.
5. Copy the chunk in there labeled, hard_metal_thick_hum (or whatever it is).
6. Go to the [hlmt] tag of the air tank.
7. Go to the Chunk Cloner.
8. Select the Health/Shields reflexive.
9. Click Overwrite selected Chunk/Reflex.
10. Hit Add Meta To Map.
11. Resign and FTP.

Whenever I attempt this, the air tank will explode as I wish and have an effect and disappear. However, the jpt! effect does not seem to work. It causes no damage at all. Replacing it does not work either.

The second thing I try is this:

1. Open up the map in Entity.
2. Go to the [hlmt] tag of the H_Turret.
3. Go to the Chunk Cloner.
4. Open up the Health/Shields reflexive.
5. Copy the chunk in there labeled, hard_metal_thick_hum (or whatever it is).
6. Go to the [hlmt] tag of the air tank.
7. Go to the Chunk Cloner.
8. Select the chunk under Health/Shields reflexive.
9. Click Overwrite selected Chunk/Reflex.
10. Hit Add Meta To Map.
11. Resign and FTP.

This time, when I damage the air tank enough, it will cause damage and the cap of it will disappear, but the tank itself stays put and does not have any effect.

I will be using these as small tanks placed in levels for players to shoot and cause huge explosions. This will be a vital element of gameplay in a series of my mods and all help is appreciated.
Thank you.
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AFuzySquirrel




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Joined: Fri Jun 22, 2007 9:04 pm

Post by AFuzySquirrel »

try adding shields to it then replace the effect of throwing wout air to rocket explosion.
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