Extracting models!
Extracting models!
Ok! I'm still having problems exporting models. Just like i did a year ago...
I have tried exporting models from Darkmatter and from Entity.
I get meny .obj files just as expected.
I tried exporting alot of diffrent models.
But all i get when importing is.. nothing!
I'm using 3Ds max 9, But i have also tried importing them into Milkshape.
I have tried meny diffrent options when importing.
I have even tried importing the .obj files on three diffrent computers, Same resault on all of them.
Can someone post a video or something when they are exporting and then importing a model?
I just want to be sure im doing everything right.
It would also be very, VERY helpfull if someone could post a .obj file for me. Doesnt matter wich one just, Just one that is working for you.
Also, When going to "Set External Map Paths..." There are four paths to set:
mainmenu
shared
single_player_shared
And Bitmap. However, I cant seem to find Bitmap anywere.
Also, In Entity i have noticed something called "Real Time Halo"
"Debug Xbox's IP Address"
What is this used for? And what does "Sync Xbox" mean?
Just curious.
I would really appreciate your help.
I have tried exporting models from Darkmatter and from Entity.
I get meny .obj files just as expected.
I tried exporting alot of diffrent models.
But all i get when importing is.. nothing!
I'm using 3Ds max 9, But i have also tried importing them into Milkshape.
I have tried meny diffrent options when importing.
I have even tried importing the .obj files on three diffrent computers, Same resault on all of them.
Can someone post a video or something when they are exporting and then importing a model?
I just want to be sure im doing everything right.
It would also be very, VERY helpfull if someone could post a .obj file for me. Doesnt matter wich one just, Just one that is working for you.
Also, When going to "Set External Map Paths..." There are four paths to set:
mainmenu
shared
single_player_shared
And Bitmap. However, I cant seem to find Bitmap anywere.
Also, In Entity i have noticed something called "Real Time Halo"
"Debug Xbox's IP Address"
What is this used for? And what does "Sync Xbox" mean?
Just curious.
I would really appreciate your help.
DO NOT use dark matter for injecting. Exporting is fine though. Here's a little checklist
1. Custom model is a .obj
2. Model is scaled and fitted correctly to the halo 2 gun.
3. New model is replaced over the extracted model LOD's
4. Inject with entity (if exported with darkmatter you must rename the weapon files to: battlerifle[0], battlerifle[1] and so forth. Change name of weapon to what you are injecting over.
5. Wait for it to scan all the objects in the folder you have selected and when the window pops up for you to name the model you are injecting change only the final link area to whatever name you want. ABSOLUTELY NO SPACES
6. Wait a few minutes to finish injecting. This may take a while.
As for external map paths, the fourth one is purely optional and is not needed.
I hope this helps
1. Custom model is a .obj
2. Model is scaled and fitted correctly to the halo 2 gun.
3. New model is replaced over the extracted model LOD's
4. Inject with entity (if exported with darkmatter you must rename the weapon files to: battlerifle[0], battlerifle[1] and so forth. Change name of weapon to what you are injecting over.
5. Wait for it to scan all the objects in the folder you have selected and when the window pops up for you to name the model you are injecting change only the final link area to whatever name you want. ABSOLUTELY NO SPACES
6. Wait a few minutes to finish injecting. This may take a while.
As for external map paths, the fourth one is purely optional and is not needed.
I hope this helps
I'm sorry to say that only the last thing you said helped.
(How can it be optional when bitmap.map doesnt even seem to exist?
And how comes it still gives me an error when loading a map?)
For exporting models still does not work.
When i said "But all i get when importing is.. nothing!" I meant importing the .obj's into my 3Ds Max or Milkshape.
There is nothing wrong with my vidcard, As i said i tried importing on three diffrent computers.
Would it be legal if you posted a .obj that you exported?
I know this might be much to ask, But i wasnt kidding when i said it would really help if someone could posted a little video.
PS: Sorry for posting in the wrong forum at first.
(How can it be optional when bitmap.map doesnt even seem to exist?
And how comes it still gives me an error when loading a map?)
For exporting models still does not work.
When i said "But all i get when importing is.. nothing!" I meant importing the .obj's into my 3Ds Max or Milkshape.
There is nothing wrong with my vidcard, As i said i tried importing on three diffrent computers.
Would it be legal if you posted a .obj that you exported?
I know this might be much to ask, But i wasnt kidding when i said it would really help if someone could posted a little video.
PS: Sorry for posting in the wrong forum at first.
The computer I use does not have recording capabilities as the one I am on now does. When you say exporting does not work, does that mean it gives you an error or nothing is there or it has the files but no model in them, if so tell me the file size of them. And also be sure not to inject the .mtl files because those won't freeze, they just have absolutely no object.
bitmap does exist but it is not from halo 2
bitmap does exist but it is not from halo 2
-
- Posts: 1
- Joined: Sun Sep 10, 2006 4:52 pm
-
- Posts: 1262
- Joined: Sun Sep 03, 2006 10:43 pm
- Location: Michigan
![]() |
![]() |
- Modeling


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
-
- Posts: 66
- Joined: Sun Feb 11, 2007 9:18 am
I'm having the same problem - The models export correctly, but when I import them into blender, there's just nothing. With ADI, I would get a model that I could scale and see, but with entity... there's nothing! No model, no mesh.
I looked at the code of the OBJs that entity made, and it IS filled with vertex and face coordinates. Compared with ADI's OBJs, I can't tell the difference.
Has anybody gotten entity's OBJs to work correctly?
I looked at the code of the OBJs that entity made, and it IS filled with vertex and face coordinates. Compared with ADI's OBJs, I can't tell the difference.
Has anybody gotten entity's OBJs to work correctly?
It works, it's a fact. Try using a different program then Blender, or get a different obj plugin for it.tsgfilmwerks wrote:I'm having the same problem - The models export correctly, but when I import them into blender, there's just nothing. With ADI, I would get a model that I could scale and see, but with entity... there's nothing! No model, no mesh.
I looked at the code of the OBJs that entity made, and it IS filled with vertex and face coordinates. Compared with ADI's OBJs, I can't tell the difference.
Has anybody gotten entity's OBJs to work correctly?


[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
-
- Posts: 66
- Joined: Sun Feb 11, 2007 9:18 am
-
- Posts: 66
- Joined: Sun Feb 11, 2007 9:18 am
-
- Posts: 66
- Joined: Sun Feb 11, 2007 9:18 am
Yeah, when there are zero new objects added to the scene's library (not the visualization of the scene), that means that no model has been imported, thus the obj file does not work properly.Ziecore wrote:And i dont think i can make myself any clearer.Ziecore wrote:I've been using 3ds max for meny years. I think i know when there is nothing in the scene.