an idea
- Atticus_Nair
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an idea
is there any way you can alter the way the oddball gets reset, over a period of time, and add it to another object, like a wepon, or [Bloc]?
- Atticus_Nair
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- Joined: Fri Jul 20, 2007 2:55 pm
- Location: in front of a bright night
- Atticus_Nair
- Posts: 79
- Joined: Fri Jul 20, 2007 2:55 pm
- Location: in front of a bright night
- newbymodder
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- Atticus_Nair
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- newbymodder
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well if you want a skull to blow up change the look of the plasma nade or frag grenade to a skull and some where in the tag you can change it to where it blows up at a certain time thats if you want to be able to throw stuff like that for it to be just sitting there and blow up id say use the bomb and change is modle to what ever you want like a skull and try looking in the bomb tags for its detonation timer and messing with it how you want but i have no clue where in the tags its loacated
- Atticus_Nair
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i dont reeally want to make a oddball blow, i was just using it as a base on my theory, but like say in halo 3 if you have the bubble shield, does it stay spawned in game forever, no ... it has a timed depletion, it dies/goes away when it supposted to, is there anyway to incorirate that into another thing, like and object spanwned on the map, can you make it have a timer from the time it is spawned, oh lets say 15 seconds from then is goes poof? ive been searching and searching, and notheing, i now the guys making Halo 3volved know how, i wish they would tell me 

- newbymodder
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to do that you would have to change what ever you want to the bomb and then model it to say like a rock or what ever then find the timer tag i don't really know how but thats my theory only thing with that is you have to be playing bomb for it to work. but the halo 3evolved guys are using the sheild bubble as a grenade so it has the explosion and you carry it with you and im pretty sure you can change when or how long a grenade lives in its tags to have it spawn on the map or be part of the map it would have to be the bomb and you would have to play bomb for it to work i don't think you can link explosion tags like that to part of the scenery but i don't know for sure
exactly what was your idea no one is going to steal it im just curious if you wanted like bombs to spawn on map that explode at a certain time or w/e+
exactly what was your idea no one is going to steal it im just curious if you wanted like bombs to spawn on map that explode at a certain time or w/e+
- Atticus_Nair
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- CaptainPoopface
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What you are trying to do sounds very easy. Go to the [proj] tag, find the frag grenade, and set its arm time/minimum/maximum explosion delay to whatever you want. Then swap the [mode] of the frag grenade to whatever you want it to look like.
But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.
Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."
In the future, please describe your problem/question in the subject, instead of being vague.
But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.
Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."
In the future, please describe your problem/question in the subject, instead of being vague.
- newbymodder
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ya i was just about to post that i like those mines manCaptainPoopface wrote:What you are trying to do sounds very easy. Go to the [proj] tag, find the frag grenade, and set its arm time/minimum/maximum explosion delay to whatever you want. Then swap the [mode] of the frag grenade to whatever you want it to look like.
But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.
Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."
In the future, please describe your problem/question in the subject, instead of being vague.
- Atticus_Nair
- Posts: 79
- Joined: Fri Jul 20, 2007 2:55 pm
- Location: in front of a bright night
thatnk you man, im glaad someone knew, not sayin newby didnt, he was goning to post it thoCaptainPoopface wrote:What you are trying to do sounds very easy. Go to the [proj] tag, find the frag grenade, and set its arm time/minimum/maximum explosion delay to whatever you want. Then swap the [mode] of the frag grenade to whatever you want it to look like.
But this is not a trip mine. It's a grenade with a 15 second delay, and anyone who is not within the blast radius at EXACTLY 15 seconds will be spared. It has no proximity detection.
Vehicle mines can be rigged by setting the health of the Zanzibar fusion cores to -1, but they won't work for bipeds. I am working on a biped-activated trip mine such that when you step across a beam, you go kablooey. I have already rigged proximity land mines that kill bipeds only, although they have their own quirks. Check the download section for "proximity mines on Zanzibar."
In the future, please describe your problem/question in the subject, instead of being vague.
