Motion Sensor range.
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
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- Modtrocity
- Posts: 275
- Joined: Sat Aug 04, 2007 4:20 pm
- Location: Springfield, VA
- CaptainPoopface
- Posts: 408
- Joined: Mon Jul 23, 2007 7:56 am
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Yes, it's possible. This is a fun mod on certain maps, and very easy. Look in the [hudg] tag. There are some fields where you can set the velocity sensitivity and range of the motion sensor. If you beef up the range, then you always have a vector to your opponents, but the radar becomes too coarse for close range accuracy. It changes the strategy somewhat. You can also turn on active camo for the gametype, or skin your bipeds to be less visible, while having extended radar range. I have modded Darkness in the Mist in this way, for my home use.
I have a friend who is terrible at locating enemies in multiplayer, even when he can see their screen. We beefed up the radar range for him, made our motion sensor blip sizes larger (in the [bipd] tag), and it made him suck slightly less.
If you can't see these fields in the [hudg] tag, try a different version of Entity, or click Show Invisibles in the Tools dropdown.
I have a friend who is terrible at locating enemies in multiplayer, even when he can see their screen. We beefed up the radar range for him, made our motion sensor blip sizes larger (in the [bipd] tag), and it made him suck slightly less.
If you can't see these fields in the [hudg] tag, try a different version of Entity, or click Show Invisibles in the Tools dropdown.
Alright thanks.
Oh and just a note:
Oh and just a note:
That would be due to the [hudg] plugin, not the version of Entity. You only have to get the latest plugin if you can't see the values.CaptainPoopface wrote:If you can't see these fields in the [hudg] tag, try a different version of Entity, or click Show Invisibles in the Tools dropdown.
