I have just started skinning my maps with photoshop, insead of with GIMP; and i've having some issues... I have no problem skinning, and I go and save the DDS as what type it is by using my dds plugin. When it asks for DXT1, I put DDS DXT 1 (no alpha), and so on. I made my map have really nice snow and ice bitmaps that I amde with brushes, but when I put them in the game, it game me a repeating square texture, with a contorted version of my bitmap. For instance, I'm doing Coagulation, and I skinned the coag_cliffs bitmap with a light blue and mid tone grungy ice mixture, but when it is in the game, it comes out an extremely dark blue modified version of my bitmap, that is a sequence of squares all throughout the cliff, instead of a nice seamless texture. Is there something I'm doing wrong? Should I pick the other DXT 1 option? Can anyone help me with this please?
Thanks,
Grim
Skins come out different in level, than in PS
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- killarzachary
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Re: Skins come out different in level, than in PS
Its because of the Alpha I think. It could also be that thats the way it is with the normal cliff texture but since blue is easier on your eyes its easily noticable.GrimFragger wrote:I have just started skinning my maps with photoshop, insead of with GIMP; and i've having some issues... I have no problem skinning, and I go and save the DDS as what type it is by using my dds plugin. When it asks for DXT1, I put DDS DXT 1 (no alpha), and so on. I made my map have really nice snow and ice bitmaps that I amde with brushes, but when I put them in the game, it game me a repeating square texture, with a contorted version of my bitmap. For instance, I'm doing Coagulation, and I skinned the coag_cliffs bitmap with a light blue and mid tone grungy ice mixture, but when it is in the game, it comes out an extremely dark blue modified version of my bitmap, that is a sequence of squares all throughout the cliff, instead of a nice seamless texture. Is there something I'm doing wrong? Should I pick the other DXT 1 option? Can anyone help me with this please?
Thanks,
Grim
never pick the (no alpha) version. If I'm correct, the alpha is a combination of all 3 colors. When I use the (no alpha) version it screws mine up. So I have to start over.
Ah fudge, I can't get my pic to work. I need to llearn more BBCode. Eithier that or figure out a way to enable HTML.
HTML is disabled on this board. It's simple to add a picture. Just put [img]UrlGoesHere[/img].
HTML is disabled on this board. It's simple to add a picture. Just put [img]UrlGoesHere[/img].
- killarzachary
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- -Legendary-
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It's probably because you didn't size it right ;/ like.. The cliff texture is really big, so did you use like a small image of an ice texture? Because if you do that, it will stretch it. Also, for the tiles, you need to make it where it doesn't repeat. There are programs that can do this for you. I edit if I see any.

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