How much you know about the SSCE tag ?

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DoorM4n
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How much you know about the SSCE tag ?

Post by DoorM4n »

What's up fellow Halomodderins!

Alright, I'm working on sound scenery right now and I've gotten to the point to where I can spawn my "sound scenery" anywhere I want it. However, it kinda sucks because if I play a song and jump into the "line of sight" of the sound scenery, the music plays. When I move out of the "line of sight" and then jump back in, the song starts from the beginning!

That is actually not my problem though. :P I would like to beable to walk into a room and hear the music on a certain floor of the building. So basically, I walk into the library of lockout and music instantly play. However, the particular spot I am putting the sound scenery in does not have it's own "Looping Sound" (Which is the reason I put the Sound Scenery there)


Hopefully you understand so far!

So the deal is, I would like to extend the "line of sight" of the sound scenery so whenever I walk into that room, the music starts playing. The line of sight for the sound scenery right now is probably the size of a warthog or tank. I just need to extend that line of sight so it covers more surface area in which I would be able to cover the entire room.

I have already searched all .ent and .ifps and (the unexisting .xml) of the ssce tag and all I find are unknowns. After editting the unknowns for a while, no noticable changes have occurred.


Feel free to ask me re-type something if you are a bit confused.
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Post by neodos »

I don't know too much about ssce, but i have something that could help you, on the sbsp meta you can find SID or strings of sound environements names, which are probably pointing to an ssce tag and are only "applied" to a part of the sbsp, remember for weather you can apply to some parts of the sbsp just like when you extract the mesh, the sbsp is divided on many parts.
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Post by DoorM4n »

Actually, after more experimenting, I think the situation lyes in the lsnd tag. Here goes more testing!
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Post by xzodia »

well theres a chance ssce has a standard header in which case it would be a simple matter of increasing the bounding radius
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Post by Anthony »

give me a specific tag to check in and ill use the H2EK to check
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Post by DoorM4n »

Lockout - sound\ambience\sound_scenery\lockout_offinthecanyon\lockout_offinthecanyon

Thanks for the help :)
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Post by xzodia »

i just checked it the old fashioned way ssce version 0.9 is now up at http://plugins.pheonic.co.uk/?q=node/24
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Post by DoorM4n »

OH SHIATT! Dude this is excellent! Thank you very much xzodia! Now time to see if this baby works! :D
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