Assaut Rifle in Beaver Creek *PICS INCLUDED*

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1boy





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Assaut Rifle in Beaver Creek *PICS INCLUDED*

Post by 1boy »

Sorry if the skin is bad...i tried to get the original AR skin in but had no success..on the other hand..the skin looks like a stealthy black color.
What i did was get the model of the AR from Halo PC and did some stuff and replaced the BR model with the AR model...this is my first successful injection. I didnt mess with the AR model as i would like it to be original.

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http://dodownload.filefront.com/8221615 ... dde0834d7f
Last edited by 1boy on Fri Aug 03, 2007 2:40 pm, edited 1 time in total.
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CptnNsan0




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Post by CptnNsan0 »

A proper UV would be nice. Also instead of doing one little thing to the mod you should spend a little more time and give it a nice skin or something.
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1boy





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Post by 1boy »

i actually tried to import the skin..but it says it had to be in DXT1...which it was...so idk what happened there
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Lambda





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Post by Lambda »

you need to invert the model and re-inject it
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foxfanatic23I7




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Post by foxfanatic23I7 »

I take it you tried to inject the dds with dothalo? It gives you the wrong error. If you look in the raw editor when your bitmap is selected, it tells you what dxt it has to be.
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1boy





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Post by 1boy »

what program do you suggest i use? because i would really like to put the ar skin in
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CptnNsan0




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Post by CptnNsan0 »

photoshop or gimp and you need the nvidia tool.
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Post by 1boy »

that is what i used..i mean what program should i use to import it?

i mean inject it
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Post by foxfanatic23I7 »

Cptn I think he means to inject the skin. To inject you should use entity. I had trouble at first adjusting when I started skinning, but now I love entity. Here is the newest version
This version of entity allows you to inject bump maps too. A tutorial, Here.

Hope this helped.
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1boy





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Post by 1boy »

ive tried that program...it didnt work too well...but..ill try the old one..when it didnt work..i used the new one
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Post by CptnNsan0 »

thats program is your best bet. just follow the tutorial for it.
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Post by 1boy »

im ftp'n an updated version as im typing this..i will have some pics to show how it is...i got the skin in...i save it in DXT5 instead of 1 and got it injected in Dothalo
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Post by foxfanatic23I7 »

Cool good job bro! New pictures too :D.
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Umbral





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Post by Umbral »

looks ok needs a proper UV map though and a good texture
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Post by 1boy »

ill get the pics up in a sec...but what is a UV map? im kinda new to this whole halo 2 modding thing
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Post by Elite747 »

1boy wrote:ill get the pics up in a sec...but what is a UV map? im kinda new to this whole halo 2 modding thing
UV map isn't Halo 2 modding, its a basic modelng skill. Its to "map out" your model onto a 2d bitmap, and allowing you to texture it. Its what all of those things are in the [bitm] tag. (mb not the best way to put it, but thats what a UV map is)

Also, It's been done before.
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Post by Umbral »

thanks elite for clearing everything up for everyone :wink:
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Post by 1boy »

im sorry but i cant update this...ive had no success with the skin...and have failed...im discontinuing the updating..but feel free to download if you want

btw...the AR is automatic
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Post by DoorM4n »

Congradulations, however; like everyone is thinking: "You are a little late buddy!"
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Post by Sgt.Peppers »

DoorM4n wrote:Congradulations, however; like everyone is thinking: "You are a little late buddy!"
Yes.
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