BSP Fragments and Merging
BSP Fragments and Merging
Hey all,
With the recent publicising of the SP->MP capability, I was wondering if it's possible to merge 2 or more BSP fragments (as in d40_a, d40_b for example) into one playable mesh....I mean would it be possible to hack more than one, into one fragment.
To me this would seem possible, but it would probably require hacking a lot of the secondary BSP fragment to get it to be compatible with the first. I dunno but I think this could be the next logical step in BSP conversions, just wondering about thoughts some of you may have on this that are familiar with BSP structure etc....
With the recent publicising of the SP->MP capability, I was wondering if it's possible to merge 2 or more BSP fragments (as in d40_a, d40_b for example) into one playable mesh....I mean would it be possible to hack more than one, into one fragment.
To me this would seem possible, but it would probably require hacking a lot of the secondary BSP fragment to get it to be compatible with the first. I dunno but I think this could be the next logical step in BSP conversions, just wondering about thoughts some of you may have on this that are familiar with BSP structure etc....
-
- Posts: 1375
- Joined: Fri Oct 24, 2003 1:30 am
- Location: Earth
- Contact:
![]() |
Re: BSP Fragments and Merging
Well. Maybe if you just extracted 2 bsps instead of one and inserted that.. It probably isn't that easy tho. U should tryPwn4g3 wrote:Hey all,
With the recent publicising of the SP->MP capability, I was wondering if it's possible to merge 2 or more BSP fragments (as in d40_a, d40_b for example) into one playable mesh....I mean would it be possible to hack more than one, into one fragment.
To me this would seem possible, but it would probably require hacking a lot of the secondary BSP fragment to get it to be compatible with the first. I dunno but I think this could be the next logical step in BSP conversions, just wondering about thoughts some of you may have on this that are familiar with BSP structure etc....
It wouldn't retain the same BSP mesh though, because with conversion you are transplanting, so even if you could rebuild more than twice (which you can't) you'd end up basically having all your spawn points etc in the places of your conversion, with the second mesh nearby....so I don't think its as simple as that...
You would think with Halo's uber-vis system that wouldn't matter.Ang88 wrote:I think the reason why they made multiple bsp in sp is because of lag, and processing power
if you put 2 large bsp in, then there would be so much lag, even if you weren't playing on the whole thing.
Maybe it was just a matter of convenience.
-
- Posts: 79
- Joined: Wed Jan 21, 2004 9:47 am
![]() |
well i dont think lag is an issue if your not in the same room as everything else. I think the only thing that would be affected is the loading time of the level. I mean if your in the begining of the maw, then the scenery at the end of the level wouldn't affect your game becuase its not being used right? btw i dont know much about this stuff so im only making guesses here.