Truth and Reconciliation COOP
- Malolo420
- Readers Club
- Posts: 231
- Joined: Sun Feb 25, 2007 4:52 pm
- Location: Joined: 24 May 2006
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Truth and Reconciliation COOP
I got the AI to sync 90% of the time, and NO duplicated bipeds on client side.
Credits: Malolo420 for setting up map ai and scripts, Kinkilla for testing it a bunch of times, kirby 422 for jackal shield, and I don't know who made energy sword.
Download: http://files.filefront.com/truthandreco ... einfo.html
Credits: Malolo420 for setting up map ai and scripts, Kinkilla for testing it a bunch of times, kirby 422 for jackal shield, and I don't know who made energy sword.
Download: http://files.filefront.com/truthandreco ... einfo.html
Sig over height, width, and file size limits.
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- [RR]RedRene
- Posts: 482
- Joined: Sat Feb 03, 2007 11:01 am
- Location: England
dont feel too bad that has been known for about 3 or so years very easily done swap dependancies about of a vehicle to a biped and chuck ai in that.wanksta wrote:let me guess.... you synced the ai by swapping it for a vehicle in some way? that was my theory of how to sync ai.
good work on putting this into practice though.
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- 0m3g4Muff1n987
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- Joined: Thu Nov 23, 2006 8:17 am
- Location: Earth, unlike some people I know
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- MasterNeoChief
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