Archaic Backbone [foundation]

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g----13




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Archaic Backbone [foundation]

Post by g----13 »

Mod name: Archaic Backbone

Description:

Infected spec-ops elites chase you throughout the backbone, free the
ODST and Johnson and they will somewhat help you (they are currently
physically disabled). You will find the switch in the hidden room and It opens
the gate of Lab #4.


map contains:

AI
SLC
skins
added scenery
lighting effects
scripts

Pics:

Image

Image

Image

Image

Image

Image

Image

Image

bugs:

-Gun sounds and effects may be gone for a few minutes at the start.
-marines don't walk (looking for help)

Zombies are (green team - covenant)
Marines are (yellow team -human)

You must be running Yelo to use this mod

thx goes to dadhalo for a lot of help with AI

DOWNLOAD
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Xiion




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Post by Xiion »

very nice job.
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Post by AModderPerson »

yet, another map goin to the AI mappack.
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killarzachary




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Post by killarzachary »

Nice, but I think thats an overused theme.
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Post by -DeToX- »

^Agree.

I expected this to be Zoner117's Archiac skin modded >_>.
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DrXThirst




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Post by DrXThirst »

lol @ detox.

The mod is ok, I guess. It looks like you put alot of hard work into it, so props to you on that.
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Trulife8342




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Post by Trulife8342 »

Good job with the AI placement, Try messing with the orders index and see if you can get some new actions from them, I know they have a nifty action for grenades, it would greatly enhance the game play.
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-Treetoad-




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Post by -Treetoad- »

lol at physically disabled Johnson :P
Great job, looks fun :)
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MilyardoX2




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Post by MilyardoX2 »

looks good, nice job
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Post by hihi88 »

So cool. And I know its dumb to ask since I dont mod H anymore but, do Ai sync?
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DarkShallFall




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Post by DarkShallFall »

Looks nice, Green fog is a little over used but nice job :wink:
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smokey





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Post by smokey »

Overused theme, but AI makes up for it. That is always impressive to me.

I had an idea a lot like this, but it involved a script. Oh well, out with that idea >_<.
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