Permutations

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Rockymods




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Permutations

Post by Rockymods »

How would I go about nulling a permutation. I believe that is where my catapult problem is.
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xzodia




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Post by xzodia »

what do you mean by null a permutation?
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Agent ME




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Post by Agent ME »

Nulling a permutation? Permutations aren't dependencies that you null.
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Rockymods




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Post by Rockymods »

I know that but I don't want them there because I think that is why the catapult duplicates itself 4 times (in the look not spawning)
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xzodia




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Post by xzodia »

pics mb?
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Rockymods




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Post by Rockymods »

http://forums.halomods.com/viewtopic.php?t=63097

The other thread pertaining to this. (Has the pics)
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Post by mr_penguin »

delete it in entity's chunk cloner
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xzodia




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Post by xzodia »

i dont think its the permutations but i honestly have no idea ive never seen anything like it
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Post by happykillmore »

maybe if you post the mod i'm sure other people could screw with it and find something out.
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Rockymods




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Post by Rockymods »

I would rather not.. Only certain players will be aloud to test play with me before I release it and if I release what is now then there would be no point, although I could just put the model in another map and make a patch for it.
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Post by killarzachary »

Go into the HLMT for the catapault and make sure theirs not turret or whatever you need removed. The other option I can think of, is in Entitys Meta editor set the VEHC to say nothing it might work.
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